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This seahorse is quiet but intelligent. It always knows exactly what its General wants. When Thetys is going to lead a big attack with her Water troops, she likes to ride her pet as a sign of power.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,575 24,429 3,421 140
30 3,737 26,920 3,576 140
30 3,900 29,532 3,732 140
30 4,062 32,265 3,887 140
30 4,225 35,121 4,043 140
30 4,550 41,196 4,354 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against it 170
30 Tough: All status effects have 35% less accuracy against it 186
30 Tough: All status effects have 35% less accuracy against it 201
30 Tough: All status effects have 35% less accuracy against it 217
30 Tough: All status effects have 35% less accuracy against it 232
Book(s) Relic(s) Role
SeaTeam WarsNew Wave BannerTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Team Shop (2016)

Skills[]

Special
Water Seahorse Migrate
Multiple Enemies Warm Up -
Damage 75 Accuracy 120
Stamina Cost - Cooldown -
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Default
Physical Hippocampus Hits
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Waterspout
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Water Cold Headbutts
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Water Ocean Column
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 1
Water Stunning Headbutts
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance


Group 2
Water Frozen Sea
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Water Water Vortex
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 36 Cooldown 4
Group 2
Water Vitality Sea
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 1
self: Stamina Restore: Monster will gain 50% of his total stamina


Group 3
Water Smashing Sea
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 3
Water Precision Tornado
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 31 Cooldown 1
self: Precision: Accuracy increased by 50% (2 turns)
Group 3
Water Damaging Sea
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 1
self: Double Damage: Monster inflicts double damage (2 turns)

Trivia[]

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