Monster Legends Wiki
Monster Legends Wiki

When Patrion was trapped inside the dark armor that had made him become MMOnster, Tijen broke the curse and rescued him, helping him become the Light hero he is today. Now Patrion and Tijen have become inseparable, sharing their life and battles with their dear friend Cloud.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,300 28,651 3,498 140
30 3,450 31,572 3,657 140
30 3,600 34,636 3,816 140
30 3,750 37,842 3,975 140
30 3,900 41,191 4,134 140
30 4,200 48,315 4,452 140
Trait(s) Max GPM
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 155
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 170
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 186
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 201
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 217
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 232
Book(s) Relic(s) Role
FemaleGood LegionsExclusiveAdventurersZoomorphRighteous Court TrapEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Nikasia

Draghar

Skills[]

Special
Light Spookay
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Physical Cloud Feeder
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Patrion Partner
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Light Small Poison Knuckles
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 1
Light Small Sharp Gloves
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Special Yell
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 24 Cooldown 0
Remove Positive Status Effects


Group 2
Light Poison Knuckles
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 22 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Light Sharp Gloves
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Outcry
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 21 Cooldown 2
Remove Positive Status Effects


Group 3
Light Stamina Hole
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 34 Cooldown 3
Stamina Drain: Removes 100% of the monster's total stamina
Group 3
Light Forget-Me-Not
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 39 Cooldown 3
Activates all cooldowns on all monster's skills
Group 3
Special Loud Outcry
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 3
Remove Positive Status Effects

Trivia[]