Even the strongest monsters need protection in their battles. Whenever they feel threatened, they bring Totem into their teams. He isn't a fierce beast, but he protects his teammates better than anyone else.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,310 28,651 3,454 140
30 2,415 31,572 3,611 140
30 2,520 34,636 3,768 140
30 2,625 37,842 3,925 140
30 2,730 41,191 4,082 140
30 2,940 48,315 4,396 140
Trait(s) Icono oro.png Max GPM
30 Spirit: Immune to all Status Effects. 155
30 Spirit: Immune to all Status Effects. 170
30 Spirit: Immune to all Status Effects. 186
30 Spirit: Immune to all Status Effects. 201
30 Spirit: Immune to all Status Effects. 217
30 Spirit: Immune to all Status Effects. 232
Book(s) Relic(s) Role
SpiritsUndeadHonor Dojo AmuletAmulet Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in a 72-Hour Challenge (2016)
  • Awakening of the Artifacts (2017)

Skills

Special
Magic Cursed Idol
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Speed Totem: 7% Speed increase (6 turns)
Default
Magic Hounsi Skill
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Damage Totem: 100% Damage increase (3 turns)
Default
Magic Zombi Beat
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Blessed Totem: 25% Life, Damage, and Stamina increase (3 turns)


Group 1
Magic Veve Magic
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 0
Blessed Totem: 25% Life, Damage, and Stamina increase (3 turns)
Group 1
Magic Baka Ritual
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Stamina Totem: 50% Stamina increase (3 turns)
Group 1
Magic Sweet Loa
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 0
Stamina Totem: 50% Stamina increase (3 turns)


Group 2
Magic Wanga Gift
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Life Totem: 75% Life increase (6 turns)
Group 2
Magic Occult Juju
Multiple Enemies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 0
Cursed Totem: 25% Life, Damage, and Stamina decrease (5 turns)
Group 2
Magic Mahu Mojo
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 0
Damage Totem: 100% Damage increase (3 turns)


Group 3
Magic Hoodoo Trance
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 0
Life Totem: 75% Life increase (6 turns)
Group 3
Magic Xango Mambo
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Cursed Totem: 25% Life, Damage, and Stamina decrease (5 turns)
Group 3
Magic Rites of Voudoun
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 0
Damage Totem: 100% Damage increase (3 turns)

Trivia

  • Skills reference various aspects of voodoo/voudoun:
    • hounsi - priest initiates
    • zombi - undead, reanimated corpse
    • veve - a religious symbol
    • baka - malevolent spirit
    • loa - spirit
    • wanga - a kind of doll
    • juju - a spiritual belief system not actually related to voodoo
    • Mahu - often spelled "Mawu", a creator goddess
    • mojo - bag containing one or more magical items
    • hoodoo - folk magic
    • xango - often spelled "Shango", a notable mythical figure
    • mambo - female priestess
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