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Each monster has at least one trait, which provides an extra boost or buff to their gameplay. There are also monsters with Evolving Traits, which means that they get additional traits at certain ranks. The traits are constantly active in every battle, unless specifically disabled by a monster's move.

Trait Name Description
Abomination Abomination Immunity to possession, corruption, nightmares, and bleed.
Anticipation Anticipation When an enemy performs a skill with an extra turn, this monster performs an extra turn just before.
Artifact Artifact Immune to all status effects.
Attuned Attuned Regains 15 stamina points when affected by weak types.
Bleed Hater Bleed Hater Triple damage against monsters suffering from bleed.
Celestial Celestial Immunity to stun, mega stun, and bleed.
Cooldown Immunity Cooldown Immunity Immunity to cooldowns activated.
Damage Increased Damage Increased Monster deals 50% more damage.
Demon Demon Status effects have 20% less accuracy against it. Immune to burn and ignite.
Dodge Area Dodge Area Will evade all area skills.
Energized Energized Monster has 20% extra stamina.
Gravedigger Gravedigger Immune to all kind of possession and nightmares.
Hardened Hardened All status effects have 20% less accuracy against it.
Immune to Bleed Immune to Bleed Immunity to bleed.
Immune to Blind Immune to Blind Immunity to blind.
Immune to Burn Immune to Burning Immunity to burn.
Immune to Control Immune to Control Immunity to all control effects- stun, mega stun, freeze, mega freeze, possession, mega possession, corruption, mega corruption, time stop, mega time stop and baby reversion.
Immune to Daze Immune to Daze Immunity to daze.
Immune to Freeze Immune to Freeze Immunity to freeze and mega freeze.
Immune to Ignite Immune to Ignite and Burn Immunity to ignite and burn.
Immune to Magnetize Immune to Magnetize Immunity to metal weakness.
Immune to Nightmares Immune to Nightmares Immunity to nightmares.
Immune to Poison Immune to Poison Immunity to poison.
Immune to Possession Immune to Possession Immunity to possession and mega possess.
Immune to Stun Immune to Stun Immunity to stun.
Immune to Sudden Death Immune to Sudden Death Immunity to cursed countdown and instant death
Immune to Sunburn Immune to Sunburn Immunity to sunburn.
Immune to Torture Immune to Torture Immune to all torture effects - burn, ignite, poison, bleed, nightmares, quicksand, drowned, sunburn, shock, and nanovirus.
Increased Total Life Increased Total Life Increased total life by 50%.
Mega Taunt Mega Taunt Receives all damage and status from enemy attacks (even area attacks).
Mountain Mountain Immunity to stun, mega stun, freeze, and mega freeze.
Nature Protection Nature Protection Takes half damage from nature attacks.
Orc Orc All status effects have 25% less accuracy against it.
Pierce Pierce Skills will pierce through defensive status effects (evasion, mirrors, shields, taunts, and dodge area)
Positive Effects Protected Positive Effects Protected Prevents all positive effects from being removed.
Resurrection Block Resurrection Block Blocks all resurrection skills.
Special Damage Immunity Special Damage Immunity Receives no damage from special element attacks.
Spirit Spirit Immune to all status effects.
Spirits Hater Spirits Hater Triple damage against monsters who belong to the Spirits Book.
Status Caster Status Caster At the beginning of the battle, will apply a particular effect on itself, all allies, or all enemies. Effect and target(s) are different for each Status Caster.
Super Attuned Super Attuned Regains 50 stamina points when affected by weak types.
Taunt Taunt Monster will receive all single-target attacks.
Tough Tough All status effects have 35% less accuracy against it.
Trait Protection Trait Protection Trait cannot be disabled.
True Vision True Vision Precision doubled.
Water Protection Water Protection Reduces all incoming water damage by 50%.

Trait Name Description
Bulwark Bulwark All status effects have 50% less accuracy against it.
Nemesis - Faraday Nemesis Anticipation - When an enemy performs a skill with an extra turn, Faraday performs an extra turn just before. Tough - Status effects have 35% less accuracy against him.
Nemesis - Hydratila Nemesis Immunity to Freeze. Super Attuned - Regains 50 stamina points when affected by weak types.
Nemesis - Lucifire Nemesis Immune to Freeze and Burn.
Nemesis - Nadiel Nemesis Immune to Freeze, Burn and Ignite. Status effects have 30% less accuracy against him.
Nemesis - Talos Nemesis Immune to all status effects.
Nemesis - Warthak Nemesis Immune to Stun, Possession, and Freeze.
Nemesis - Xiron Nemesis Immune to Possession. Status effects have 30% less accuracy against it.
Warmaster Babari Warmaster Tough. Gives Immune to Torture to all allies. Status Caster Area: 100% Damage Mirror.
Warmaster Barbael Warmaster Tough - Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.
Warmaster Elvira Warmaster Tough - Status effects have 35% less accuracy against her. Gives Immunity to Blind to all allies. Status Caster Area: Evasion (1 turn).
Warmaster Gortak Warmaster Immune to Control. Gives Immune to Stun to all allies.
Warmaster Necromancer Warmaster Anticipation. Tough - Status effects have 35% less accuracy against him. Gives Immune to Possession to all allies.
Warmaster Remntar Warmaster Tough - Status effects have 35% less accuracy against him. Gives Special Damage Immunity to all allies. Status Caster Area: Skill Mirror.
Warmaster Thalassa Warmaster Tough. Status Caster Area: Maximum Stamina Increased.
Warmaster Zahra Warmaster Tough. Gives Increased Total Life to all allies. Status Caster Area: Immune to Torture.

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