Treetopog lived a quiet and peaceful life in the jungle until an explorer captured him and sold him to the Bestiarium Exhibition Center. He was picked on by kids for years but one day, he managed to break his chains and he escaped. His dream is to return to the jungle.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 43,128 3,454 140
30 3,634 47,525 3,611 140
30 3,792 52,137 3,768 140
30 3,950 56,963 3,925 140
30 4,108 62,004 4,082 140
30 4,424 72,728 4,396 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self 50% Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 155
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self 50% Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 170
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self 50% Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 186
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self 50% Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 201
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self 50% Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 217
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self 50% Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 232
Book(s) Relic(s) Role
DragonSea ShieldShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Nature Raining Toxins
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Total Blind: Accuracy reduced by 100% (1 turn)
Default
Physical Dilute Poison
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Nature Volatile Insectoid
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Nature Blinding Charge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 1
Minor Blind: Accuracy reduced by 25% (1 turn)
Group 1
Nature Sapping Bite
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 21 Cooldown 1
50% chance:

Guard Down: Incoming attacks will always hit (2 turns) Blind: Accuracy reduced by 50% (2 turns)

Group 1
Special Protective Shell
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)


Group 2
Special Metamorphic Defense
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 4
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 2
Nature Corroding Venom
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 28 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) and remove shields
Group 2
Special Crippling Pinsers
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 24 Cooldown 3
Guard Down: Incoming attacks will always hit (2 turns) Blind: Accuracy reduced by 50% (2 turns)


Group 3
Special Dominating Defense
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Taunt: Monster will receive all single-target attacks (1 turn) Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
Group 3
Nature Mutated Toxins
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 36 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) and remove shields
Group 3
Nature Venomous Predator
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 3
Guard Down: Incoming attacks will always hit (2 turns) Blind: Accuracy reduced by 50% (2 turns)

Trivia

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