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After Warmaster Zahra crushed his revolution, Nadiel was left alone, so he made up an imaginary friend he called Tremur. They held debates and, to Nadiel's despair, Tremur always won. One day, Nadiel was having a particularly heated discussion when Tremur came to life, as grumpy and aggressive as he was in Nadiel's imagination.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,104 53,081 4,818 180
30 6,264 66,357 5,424 200
30 7,540 81,083 6,058 220
30 8,526 98,159 6,720 240
30 10,005 116,740 7,395 260
30 12,064 148,852 8,336 280
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 364
30 Immune to StunImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn and Nanovirus 400
30 Immune to StunImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn and Nanovirus 436
30 Immune to StunImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn and NanovirusStatus Caster - Self Double Healing: Gives Double Healing to itself (3 turns) 473
30 Immune to StunImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn and NanovirusStatus Caster - Self Double Healing: Gives Double Healing to itself (3 turns) 509
30 Immune to StunImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn and NanovirusStatus Caster - Self Double Healing: Gives Double Healing to itself (3 turns) 546
Book(s) Relic(s) Role
SpiritsEvil LegionsVillainsOriginal Mythic EraWicked Gaia AmuletBanner Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Nature Feel My Roots
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Nature Nature Ambush
Single Enemy Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Nature Toxic Roots
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 25 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 1
Nature Taxus
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 2
Negate Healing: Target can't be healed (3 turns)
Group 1
Nature Time For A Berry
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 1
Regeneration: Heals 20% of Life each turn (3 turns)


Group 2
Nature Earth Sprout
Single Enemy Warm Up 1
Damage 40 Accuracy 95
Stamina Cost 33 Cooldown 3
Mega Stun: Monster loses its 2 next turns (2 turns)
Group 2
Nature Sappling Tears
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 2
Remove Negative Status Effects Double Healing: Healing values are double (3 turns)


Group 3
Special Ancient Wood
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 33 Cooldown 3
Activates all cooldowns on all monster's skills

self: Extra Turn: Gains an extra turn (1 turn)

Group 3
Nature Whip Of The Trees
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 43 Cooldown 3
Stun: Monster loses its next turn (1 turn) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

Trivia

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