Tulekahju lives in the dry mountains of the west. He has a band of eagles that serve him and inform him on the progress of battles. When he decides it's time to act, he draws his sword and swings the fate of the battle according to his will.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 28,651 3,465 140
30 3,668 31,572 3,622 140
30 3,828 34,636 3,780 140
30 3,987 37,842 3,937 140
30 4,147 41,191 4,095 140
30 4,466 48,315 4,410 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 292
30 Hardened: All status effects have 20% less accuracy against it 317
30 Hardened: All status effects have 20% less accuracy against it 341
30 Hardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
Superheroes SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Fire Fire Whip
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Blind: Accuracy reduced by 50% (2 turns) Damage Reduction: Monster inflicts 25% less damage (2 turns)
Default
Physical Invoke Blade
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Burning Seeds
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Fire Smoke Weapon
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
self: Remove Negative Status Effects
Group 1
Fire Ignited Blade
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance
Group 1
Special Cleaning Torch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
all enemies: Remove Positive Status Effects


Group 2
Special Cursed Flames
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
all enemies: Remove Positive Status Effects
Group 2
Fire Fire Target
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Fire Ice Blocker
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 0
all allies: Immune to Freeze (3 turns)


Group 3
Fire Melting Sword
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 1
all allies: Remove Negative Status Effects
Group 3
Fire Skin Burner
Multiple Enemies Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Special Open Flesh
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 2
Fire Weakness: Target receives more damage from Fire attacks (3 turns)

Trivia

  • "Tulekahju" is the Estonian word for "fire".
Community content is available under CC-BY-SA unless otherwise noted.