Monster Legends Wiki
Advertisement
Monster Legends Wiki

Ukuduma's body has always been governed by electricity. It was the day that he learned to control his electricity that he became a true battlemage. Now he's not only able to adjust the intensity of his own attacks, but also those of his enemies!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,465 29,255 3,454 140
30 3,622 32,238 3,611 140
30 3,780 35,366 3,768 140
30 3,937 38,639 3,925 140
30 4,095 42,059 4,082 140
30 4,410 49,334 4,396 140
Trait(s) Icono oro Max GPM
30 Immune to Possession 244
30 Immune to Possession 268
30 Immune to Possession 292
30 Immune to Possession 317
30 Immune to Possession 341
30 Immune to Possession 366
Book(s) Relic(s) Role
Superheroes AmuletEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 1d 22h 2d 2h

Breeding

  • Rabidex

+ Griffex (10% chance)

Skills

Special
Thunder Electromagnetic Shelter
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Double Damage: Monster inflicts double damage (2 turns) Remove Negative Status Effects
Default
Physical Insectoid Axe
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Thunder Energy Projection
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Thunder Carapace Change
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 0
self: Remove Negative Status Effects
Group 1
Special Rotten Saliva
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
Remove Positive Status Effects
Group 1
Thunder Low Voltage Release
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0


Group 2
Thunder Carapace Grow
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Remove Negative Status Effects and restore 25% stamina
Group 2
Thunder Voltage Release
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 36 Cooldown 2
Group 2
Special Electric Shelter
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 27 Cooldown 1
all allies: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 3
Thunder Energy Infusion
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 1
Remove Negative Status Effects Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 3
Special Power Drainer
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Thunder High Voltage Release
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 2

Trivia

  • "Ukuduma" is the Zulu word for "thunder".
Advertisement