Monster Legends Wiki
Monster Legends Wiki

Urcann is a very helpful little Sea creature, but his eerie figure deceives every monster he offers help to. They all find him too creepy to trust, so they all just run away from him.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,368 55,494 4,862 180
30 6,588 69,274 5,460 200
30 7,930 84,985 6,097 220
30 8,974 102,228 6,762 240
30 10,530 122,047 7,455 260
30 12,688 155,618 8,384 280
Trait(s) Max GPM
30 Immune to Freeze 364
30 Immune to FreezeHardened: All status effects have 20% less accuracy against it 400
30 Immune to FreezeHardened: All status effects have 20% less accuracy against it 436
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Area Precision: Increases accuracy by 50% (2 turns) 473
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Area Precision: Increases accuracy by 50% (2 turns) 509
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Area Precision: Increases accuracy by 50% (2 turns) 546
Book(s) Relic(s) Role
SpiritsSeaGood LegionsOriginal Mythic EraWieldersSea Old Guard StaffBanner Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Katufo

Erder

Skills[]

Special
Thunder Rumble of the Sea
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Triple Damage: Monster inflicts triple damage (1 turn) True Vision: Precision Doubled (3 turns)
Default
Thunder Shine In The Abyss
Single Enemy Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 22 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Special Charged Wave
Multiple Enemies Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 27 Cooldown 0


Group 1
Thunder Sea Jolt
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 27 Cooldown 1
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
Group 1
Thunder Electron Flow
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 1
Immune to Thunder: Target receives no thunder damage (2 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)


Group 2
Thunder Lightning Swing
Single Enemy Warm Up 1
Damage 15 Accuracy 95
Stamina Cost 26 Cooldown 2
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Thunder Electrifying Boost
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Triple Damage: Monster inflicts triple damage (1 turn) Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)


Group 3
Thunder Dance Of Thunder
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 43 Cooldown 3
Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 3
Thunder Golden Flood
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 46 Cooldown 2
Remove Negative Status Effects

Trivia[]