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== Skills ==
 
== Skills ==
{{Skills|Default1 Name = Always Cool|Default2 Name = Always Monster Soda|Group1a Name = Cold Roar|Group1b Name = Hibernating Ursus|Group1c Name = On the Rocks|Group2a Name = Pierce Crystal|Group2b Name = Angry Ursus|Group2c Name = Cruor Slash|Group3a Name = Frost Harpoon|Group3b Name = Greedy Ursus|Group3c Name = Ice Claws|Special Name = Permafrost|Special Power = 55|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Warmup = 0|Default1 Power = ?|Default1 Accuracy = ?|Default1 Cooldown = 0|Default1 Stamina = ?|Default1 Warmup = 0|Default2 Power = 30|Default2 Accuracy = 95|Default2 Cooldown = 0|Default2 Stamina = ?|Default2 Warmup = 0|Group1a Power = 20|Group1a Accuracy = 90|Group1a Cooldown = 0|Group1a Stamina = 38|Group1a Warmup = 0|Group1b Power = 0|Group1b Accuracy = 100|Group1b Cooldown = 2|Group1b Stamina = 16|Group1b Warmup = 0|Group1c Power = 50|Group1c Accuracy = 95|Group1c Cooldown = 0|Group1c Stamina = 25|Group1c Warmup = 0|Group2a Power = 35|Group2a Accuracy = 90|Group2a Cooldown = 3|Group2a Stamina = 28|Group2a Warmup = 0|Group2b Power = 0|Group2b Accuracy = 100|Group2b Cooldown = 2|Group2b Stamina = 22|Group2b Warmup = 0|Group2c Power = 55|Group2c Accuracy = 95|Group2c Cooldown = 1|Group2c Stamina = 24|Group2c Warmup = 0|Group3a Power = 40|Group3a Accuracy = 95|Group3a Cooldown = 2|Group3a Stamina = 24|Group3a Warmup = 0|Group3b Power = 0|Group3b Accuracy = 100|Group3b Cooldown = 3|Group3b Stamina = 20|Group3b Warmup = 0|Group3c Power = 60|Group3c Accuracy = 95|Group3c Cooldown = 2|Group3c Stamina = 0|Group3c Warmup = 0|Special Element = {{waterskill}}|Default1 Element = {{physicalskill}}|Default2 Element = {{waterskill}}|Group1a Element = {{waterskill}}|Group1b Element = {{specialskill}}|Group1c Element = {{specialskill}}|Group2a Element = {{waterskill}}|Group2b Element = {{specialskill}}|Group2c Element = {{specialskill}}|Group3a Element = {{waterskill}}|Group3b Element = {{specialskill}}|Group3c Element = {{specialskill}}|Special Target = {{tarme}}|Default1 Target ={{tarse}} |Default2 Target = {{tarse}}|Group1a Target = {{tarme}}|Group1b Target = {{tars}}|Group1c Target = {{tarse}}|Group2a Target = {{tarme}}|Group2b Target = {{tars}}|Group2c Target = {{tarse}}|Group3a Target = {{tarme}}|Group3b Target = {{tars}}|Group3c Target = {{tarse}}|Special Text = self, before damage: {{Pierce}}<br/>{{megafreeze}}<br/>self, after damage: remove {{Pierce}}|Default1 Text = {{space}}|Default2 Text = {{space}}|Group1a Text = {{freeze}} 50% chance|Group1b Text = {{doublelife}} {{regeneration}}|Group1c Text = {{space}}|Group2a Text = self, before damage: {{removedebuffs}} {{Pierce}}<br/>self, after damage: remove {{Pierce}}|Group2b Text = {{doubledamage}} {{precision}} {{evasion}}|Group2c Text = {{removebuffs}} {{bleed}}|Group3a Text = single enemy: {{freeze}}|Group3b Text = {{damageboost}} {{extraturn}}|Group3c Text = self, before damage: {{Pierce}}<br/>all enemies: {{bleed}}<br/>self, after damage: remove {{Pierce}}}}
+
{{Skills|Default1 Name = Always Cool|Default2 Name = Always Monster Soda|Group1a Name = Cold Roar|Group1b Name = Hibernating Ursus|Group1c Name = On the Rocks|Group2a Name = Pierce Crystal|Group2b Name = Angry Ursus|Group2c Name = Cruor Slash|Group3a Name = Frost Harpoon|Group3b Name = Greedy Ursus|Group3c Name = Ice Claws|Special Name = Permafrost|Special Power = 55|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Warmup = 0|Default1 Power = ?|Default1 Accuracy = 100|Default1 Cooldown = 0|Default1 Stamina = ?|Default1 Warmup = 0|Default2 Power = 30|Default2 Accuracy = 95|Default2 Cooldown = 0|Default2 Stamina = ?|Default2 Warmup = 0|Group1a Power = 20|Group1a Accuracy = 90|Group1a Cooldown = 0|Group1a Stamina = 38|Group1a Warmup = 0|Group1b Power = 0|Group1b Accuracy = 100|Group1b Cooldown = 2|Group1b Stamina = 16|Group1b Warmup = 0|Group1c Power = 50|Group1c Accuracy = 95|Group1c Cooldown = 0|Group1c Stamina = 25|Group1c Warmup = 0|Group2a Power = 35|Group2a Accuracy = 90|Group2a Cooldown = 3|Group2a Stamina = 28|Group2a Warmup = 0|Group2b Power = 0|Group2b Accuracy = 100|Group2b Cooldown = 2|Group2b Stamina = 22|Group2b Warmup = 0|Group2c Power = 55|Group2c Accuracy = 95|Group2c Cooldown = 1|Group2c Stamina = 24|Group2c Warmup = 0|Group3a Power = 40|Group3a Accuracy = 95|Group3a Cooldown = 2|Group3a Stamina = 24|Group3a Warmup = 0|Group3b Power = 0|Group3b Accuracy = 100|Group3b Cooldown = 3|Group3b Stamina = 20|Group3b Warmup = 0|Group3c Power = 60|Group3c Accuracy = 95|Group3c Cooldown = 2|Group3c Stamina = 0|Group3c Warmup = 0|Special Element = {{waterskill}}|Default1 Element = {{physicalskill}}|Default2 Element = {{waterskill}}|Group1a Element = {{waterskill}}|Group1b Element = {{specialskill}}|Group1c Element = {{specialskill}}|Group2a Element = {{waterskill}}|Group2b Element = {{specialskill}}|Group2c Element = {{specialskill}}|Group3a Element = {{waterskill}}|Group3b Element = {{specialskill}}|Group3c Element = {{specialskill}}|Special Target = {{tarme}}|Default1 Target ={{tarse}} |Default2 Target = {{tarse}}|Group1a Target = {{tarme}}|Group1b Target = {{tars}}|Group1c Target = {{tarse}}|Group2a Target = {{tarme}}|Group2b Target = {{tars}}|Group2c Target = {{tarse}}|Group3a Target = {{tarme}}|Group3b Target = {{tars}}|Group3c Target = {{tarse}}|Special Text = self, before damage: {{Pierce}}<br/>{{megafreeze}}<br/>self, after damage: remove {{Pierce}}|Default1 Text = {{space}}|Default2 Text = {{space}}|Group1a Text = {{freeze}} 50% chance|Group1b Text = {{doublelife}} {{regeneration}}|Group1c Text = {{space}}|Group2a Text = self, before damage: {{removedebuffs}} {{Pierce}}<br/>self, after damage: remove {{Pierce}}|Group2b Text = {{doubledamage}} {{precision}} {{evasion}}|Group2c Text = {{removebuffs}} {{bleed}}|Group3a Text = single enemy: {{freeze}}|Group3b Text = {{damageboost}} {{extraturn}}|Group3c Text = self, before damage: {{Pierce}}<br/>all enemies: {{bleed}}<br/>self, after damage: remove {{Pierce}}}}
   
 
== Trivia ==
 
== Trivia ==

Revision as of 21:38, 16 December 2019

Ic-premium-pass-benefit-worker v1 UNDER CONSTRUCTION! This article or section is in the process of being built or revamped and the information contained may not be final or accurate.

Since a youngster, Ursus had always dreamed of becoming a fighter like his brother Voytek, who was a ferocious soldier. During the great war, Voytek was captured and taken to the mountains so, when Ursus found out, he knew it was time to prove himself: He climbed to the top to defeat an entire squadron of soldiers and rescue his brother. He's the ferocious one now!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,619 37,700 3,421 140
30 3,783 41,544 3,576 140
30 3,948 45,575 3,732 140
30 4,112 49,793 3,887 140
30 4,277 54,200 4,043 140
30 4,606 63,575 4,354 140
Trait(s) Icono oro Max GPM
30 Immune to Freeze 155
30 Immune to FreezeHardened: All status effects have 20% less accuracy against it 170
30 Immune to FreezeHardened: All status effects have 20% less accuracy against it 186
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Protect Trait: Trait cannot be disabled 201
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Protect Trait: Trait cannot be disabled 217
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Protect Trait: Trait cannot be disabled 232
Book(s) Relic(s) Role
WinterFamiliesAdventurersXmas 2019 SwordTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Water Permafrost
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Default
Physical Always Cool
Single Enemy Warm Up 0
Damage ? Accuracy 100
Stamina Cost ? Cooldown 0
Default
Water Always Monster Soda
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost ? Cooldown 0


Group 1
Water Cold Roar
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 38 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Special Hibernating Ursus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
Double Life: Monster has Double Life (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Special On the Rocks
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 2
Water Pierce Crystal
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 3
self, before damage: Remove Negative Status Effects Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Group 2
Special Angry Ursus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns) Precision: Accuracy increased by 50% (2 turns) Evasion: Dodges the first attack received within the next turn (1 turn)
Group 2
Special Cruor Slash
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 24 Cooldown 1
Remove Positive Status Effects Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Water Frost Harpoon
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 2
single enemy: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 3
Special Greedy Ursus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 3
Damage Boost: Monster inflicts 50% more damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 3
Special Ice Claws
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 0 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
all enemies: Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..

Trivia