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Since a youngster, Ursus had always dreamed of becoming a fighter like his brother Voytek, who was a ferocious soldier. During the great war, Voytek was captured and taken to the mountains so, when Ursus found out, he knew it was time to prove himself: He climbed to the top to defeat an entire squadron of soldiers and rescue his brother. He's the ferocious one now!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,619 37,700 3,421 140
30 3,783 41,544 3,576 140
30 3,948 45,575 3,732 140
30 4,112 49,793 3,887 140
30 4,277 54,200 4,043 140
30 4,606 63,575 4,354 140
Trait(s) Icono oro Max GPM
30 Immune to Freeze ?
30 Immune to FreezeHardened: All status effects have 20% less accuracy against it Expression error: Unrecognized punctuation character "?".
30 Immune to FreezeHardened: All status effects have 20% less accuracy against it Expression error: Unrecognized punctuation character "?".
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Protect Trait: Trait cannot be disabled Expression error: Unrecognized punctuation character "?".
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Protect Trait: Trait cannot be disabled Expression error: Unrecognized punctuation character "?".
30 Immune to FreezeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Protect Trait: Trait cannot be disabled Expression error: Unrecognized punctuation character "?".
Book(s) Relic(s) Role
FamiliesWinterAdventurers SwordTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Water Permafrost
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Default
? Always Cool
? Warm Up 0
Damage ? Accuracy ?
Stamina Cost ? Cooldown 0
Default
? Always Monster Soda
? Warm Up 0
Damage ? Accuracy ?
Stamina Cost ? Cooldown 0


Group 1
Water Cold Roar
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 38 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Special Hibernating Ursus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
Double Life: Monster has Double Life (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Special On the Rocks
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 2
Water Pierce Crystal
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 3
self, before damage: Remove Negative Status Effects Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Group 2
Special Angry Ursus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns) Precision: Accuracy increased by 50% (2 turns) Evasion: Dodges the first attack received within the next turn (1 turn)
Group 2
Special Cruor Slash
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 24 Cooldown 1
Remove Positive Status Effects Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Water Frost Harpoon
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 2
single enemy: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 3
Special Greedy Ursus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 3
Damage Boost: Monster inflicts 50% more damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 3
Special Ice Claws
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 0 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
all enemies: Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..

Trivia

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