Monster Legends Wiki
Monster Legends Wiki

This is Uru, the cutest jelly you'll ever see! But don't be distracted by his cuteness: Uru can take the shape of any legendary fighter and destroy you.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 26,239 3,465 140
30 3,668 28,914 3,622 140
30 3,828 31,720 3,780 140
30 3,987 34,656 3,937 140
30 4,147 37,723 4,095 140
30 4,466 44,248 4,410 140
Trait(s) Max GPM
30 Immune to Daze 305
30 Immune to Daze 335
30 Immune to Daze 366
30 Immune to Daze 396
30 Immune to Daze 427
30 Immune to Daze 457
Book(s) Relic(s) Role
SpiritsSpace Defenders AmuletTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention[]

Fenix

Chordim

Goldfield

White Pandalf

  • First released in the Manga Island (2016)
  • Japanese Dojo Maze Island (2017)
  • Back to School Challenge (August 19th, 2022)

Skills[]

Special
Special ATATATATA!
Single Enemy Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Target will die when the countdown is over (2 turns)
Default
Physical Uru's Kame
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Uru's Jutsu
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Special Kamehame
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Magic Clone
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Special Super Kamehame
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
self: Stamina Restore: Monster will gain 15% of his total stamina


Group 2
Special Mega Kamehame
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
self: Stamina Restore: Monster will gain 20% of his total stamina
Group 2
Magic Multi Daze Clone
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 34 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Magic Boost Jutsu
Multiple Allies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 30 Cooldown 3
Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 3
Special Ultra Kamehame
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 3
Magic Multi Stun Clone
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Stun: Monster loses its next turn (1 turn)
Group 3
Special Shadow Clone
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 32 Cooldown 2

Trivia[]