Monster Legends Wiki
Monster Legends Wiki
This article is about Valgar the Pure, not to be confused with Sir Valgar.

Valgar is the last remaining member of a strong Legendary race of monsters that was extinguished millennia ago. And how, you may wonder, did he survive so much longer than the rest? Because he’s filled with light — a light he uses not to conquer, but to protect.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 29,556 3,388 140
30 3,542 32,570 3,542 140
30 3,696 35,730 3,696 140
30 3,850 39,037 3,850 140
30 4,004 42,492 4,004 140
30 4,312 49,841 4,312 140
Trait(s) Max GPM
30 Bulwark: All status effects have 50% less accuracy against it. 155
30 Bulwark: All status effects have 50% less accuracy against it. 170
30 Bulwark: All status effects have 50% less accuracy against it. 186
30 Bulwark: All status effects have 50% less accuracy against it. 201
30 Bulwark: All status effects have 50% less accuracy against it. 217
30 Bulwark: All status effects have 50% less accuracy against it. 232
Book(s) Relic(s) Role
Good LegionsExclusiveZoomorphWieldersRighteous Court AmuletEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Arch Knight

Uriel

  • First released as a special paid offer (2016)
  • Team Shop

Skills[]

Special
Light Unleashed Light Power
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Total Damage Reduction: Monster does not deal any damage (1 turn) Remove Positive Status Effects
Default
Physical Valgar Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Valgar Spears
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Spear of Fury
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 1
Group 1
Light Light of Wisdom
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Holy Light
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 0
Remove Negative Status Effects


Group 2
Special Spear of Wrath
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 28 Cooldown 2
Group 2
Light Light of Punishment
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 0
Remove Positive Status Effects
Group 2
Light Light Salvation
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Photophobic Shield: Blocks all damage except Light (2 turns)


Group 3
Special Spear of Tempest
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 28 Cooldown 3
Group 3
Light Spears of Agony
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 4
Group 3
Light Divine Light
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 3
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Double Damage: Monster inflicts double damage (2 turns) Precision: Accuracy increased by 50% (2 turns)

Trivia[]