Vandecken was a famous pirate who ruled the seas between 1720 and 1799. His daughter, Commander Alvid, was also a pirate. In 2020, to honor her father's memory, Alvid went on a treasure hunt to the end of the rainbow, but instead of a pot of gold, she found Mythic Amber! When she touched it, it transformed into Vandecken. The king of the seas is back.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,280 57,907 4,840 180
30 6,480 72,190 5,448 200
30 7,800 88,454 6,084 220
30 8,820 106,806 6,734 240
30 10,350 127,353 7,425 260
30 12,480 162,384 8,368 280
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 364
30 Immune to BlindImmune to Sunburn 400
30 Immune to BlindImmune to Sunburn 436
30 Immune to BlindImmune to Sunburn

Status Caster - Self Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

473
30 Immune to BlindImmune to Sunburn

Status Caster - Self Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

509
30 Immune to BlindImmune to Sunburn

Status Caster - Self Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

546
Book(s) Relic(s) Role
SeaUnderworldFamilies TrapTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention


Skills

Special
Special Enslaved Pirate
Multiple Enemies Warm Up -
Damage 35 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Possessed: Next turn will attack its teammates (1 turn) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Fire Cruel and Hot
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 32 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Dark Wild and Strong
Single Enemy Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 0 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 1
Fire Alvid's Fire
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 33 Cooldown 1
Major Damage Reduction: Monster inflicts 50% less damage (2 turns)
Group 1
Fire Smoked Anton
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 33 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 2
Fire Find The Treasure
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 38 Cooldown 3
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 2
Fire Ship Ahoy!
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 46 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Special Irish Protection
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 51 Cooldown 2
Major Damage Reduction: Monster inflicts 50% less damage (2 turns)
Group 3
Special Kidnapped Saint
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 43 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)

Trivia

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