Vapwhirl is your best partner in battle. He may not defeat the strongest monsters alone, but he has the ability to twist the battle in your favor!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,295 10,221 2,040 120
30 2,430 11,616 2,160 120
30 2,565 13,101 2,280 120
30 2,700 14,676 {2,400 120
30 2,835 16,341 2,520 120
30 3,105 19,942 2,760 120
Trait(s) Icono oro.png Max GPM
30 Immune to Burning 154
30 Immune to Burning 169
30 Immune to Burning 184
30 Immune to Burning 200
30 Immune to Burning 215
30 Immune to Burning 231
Book(s) Relic(s) Role
Beginner StaffSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
120 3,600 3,750 5h 5h

Obtention

Firesaur

+ Mersnake

(30% chance)
Firesaur

+ WaterLight (30% chance)
Mersnake

+ FireDark (30% chance)
Firesaur

+ any Water (15% chance)
Mersnake

+ any Fire (15% chance)
FireWater + FireWater (15% chance)
any Water + any Fire (7.5% chance)

Skills

Special
Fire Meteor Strike
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Fan Attack
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Flooding
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 19 Cooldown 0
Remove Positive Status Effects


Group 1
Fire Fire Trap
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Physical Stunning Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 1
Physical Shutdown
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 46 Cooldown 3
Stun: Monster loses its next turn (1 turn)


Group 2
Fire Fire Wall
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
Fire Nuclear Heat
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
Group 3
Fire Burning Cinders
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 33 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Water Tsunami
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2

Trivia

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