Monster Legends Wiki
Monster Legends Wiki

There was a Magic phoenix who came to die inside Igursus when he knew his time had come centuries ago. Its ashes remained inside Igursus until he transformed into Epigursus. In the very moment of his transformation, he spit out a flare of pink fire and Volcanyx was born from it!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,912 132,100 8,162 180
30 13,392 164,799 9,192 200
30 16,120 202,057 10,257 220
30 18,228 244,128 11,368 240
30 21,390 290,672 12,525 260
30 25,792 370,776 14,112 280
Trait(s) Max GPM
30 Dodge Area: Will evade all area skills 364
30 Dodge Area: Will evade all area skillsImmune to Burning 400
30 Dodge Area: Will evade all area skillsImmune to Burning 436
30 Dodge Area: Will evade all area skillsImmune to BurningHardened: All status effects have 20% less accuracy against it 473
30 Dodge Area: Will evade all area skillsImmune to BurningHardened: All status effects have 20% less accuracy against itStatus Caster - Self Evasion: Ignores all incoming damage and negative effects. (1 Turn) 509
30 Dodge Area: Will evade all area skillsImmune to BurningHardened: All status effects have 20% less accuracy against itStatus Caster - {{{SelfOrArea}}} Evasion: {{{EffectDescription}}}Status Caster - Area Random Torture: Randonly applies a torture effect. 546
Book(s) Relic(s) Role
DragonSpiritsWingedElementalsBlossom EraFiery Forces TrapEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Xiron the Great

Master Goldfield

  • First released in the Nest of Volcanyx Marathon (May 27th, 2022)

Skills[]

Special
Magic Heat Cyclon
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Bane: Deals 15%, 20% or 25% magic damage on each turn. Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Default
Magic Volcano Bird
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 24 Cooldown 0
Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns)
Default
Magic Prehistoric Reborn
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0
{{{Default2 Text}}}


Group 1
Magic Wing Strike
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 38 Cooldown 1
self: Evasion: Dodges the first attack received within the next turn (2 turns)
Group 1
Magic Illusory Peak
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 36 Cooldown 1
Bane: Deals 15%, 20% or 25% magic damage on each turn.


Group 2
Special Fiery Flight
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Evasion: Dodges the first attack received within the next turn (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 2
Magic Mystic Tail
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 38 Cooldown 1
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant


Group 3
Magic Weaking Breeze
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 42 Cooldown 2
Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns)
Group 3
Magic Mystic Wings
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 48 Cooldown 3
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 4
Special Fly High
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 3
Evasion: Dodges the first attack received within the next turn (2 turns) Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns)
Group 4
Magic Mystic Breeze
Single Enemy Warm Up 1
Damage 20 Accuracy 95
Stamina Cost 28 Cooldown 1
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Magic Bird Illusion
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Bane: Deals 15%, 20% or 25% magic damage on each turn. Magic Weakness: Target receives more damage from Magic attacks (3 turns)
Group 4
Magic Mystic Eruption
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 40 Cooldown 3
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
all enemies: Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant

Trivia[]