Monster Legends Wiki
Advertisement
Monster Legends Wiki

Waldorf was a little snail who had jumped into The Lord's pocket while he fought with Zahra at the Cardinal Forest. When The Lord found him after his transformation, he decided to keep it as a pet, but Waldorf grew very quickly and became not only a pet but a valuable ally to him.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,272 90,178 6,578 180
30 10,152 112,661 7,404 200
30 12,220 137,884 8,268 220
30 13,818 166,312 9,170 240
30 16,215 198,695 10,095 260
30 19,552 253,048 11,376 280
Trait(s) Icono oro.png Max GPM
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 364
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeAbomination: Immunity to Possession, Corruption, Nightmares and Bleed 400
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeAbomination: Immunity to Possession, Corruption, Nightmares and Bleed 436
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeAbomination: Immunity to Possession, Corruption, Nightmares and BleedStatus Caster - Area Nanovirus: Deals metal damage equal to 10% of its total life and blocks positive effects. (3 turns) 473
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeAbomination: Immunity to Possession, Corruption, Nightmares and BleedStatus Caster - Area Nanovirus: Deals metal damage equal to 10% of its total life and blocks positive effects. (3 turns) 509
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeAbomination: Immunity to Possession, Corruption, Nightmares and BleedStatus Caster - Area Nanovirus: Deals metal damage equal to 10% of its total life and blocks positive effects. (3 turns) 546
Book(s) Relic(s) Role
Evil LegionsVillainsCorrupted EraWicked Gaia AmuletTrap Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released in Waldorf's Tale (June 11, 2021)

Skills

Special
Nature The Traveler Has Come!
Multiple Enemies Warm Up -
Damage 75 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Default
Nature Slime Blower
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 9 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Water Psychomagnotheric Touch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 9 Cooldown 1
Negate Healing: Target can't be healed (3 turns)


Group 1
Water Slimed!
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 11 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 1
Nature Black Slime
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 18 Cooldown 2
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) Reverse Healing: Healing reduces life (3 turns)


Group 2
Water Pink Slime
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 22 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Remove Positive Status Effects
Group 2
Water Psychomagnotheric Barrage
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 32 Cooldown 2
Negate Healing: Target can't be healed (3 turns) Positive Effects Blocked: Blocks all positive effects (3 turns)


Group 3
Nature River Of Slime
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Reverse Healing: Healing reduces life (3 turns)
Group 3
Nature Then, Die!
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 41 Cooldown 4
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Trait Disabled: Removes all the effects of the monster's trait. (3 turns)

Trivia

Advertisement