Barbael was separated from his brother Barbatos on the night of their birth. While one demon was raised to become the King of Hell, the other was trained as an angel. Who would have known that a demon would become the most valuable soldier in Heaven and a lead to the Good Legions?

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,454 41,319 3,575 140
30 3,611 45,532 3,737 140
30 3,768 49,950 3,900 140
30 3,925 54,573 4,062 140
30 4,082 59,403 4,225 140
30 4,396 69,678 4,550 140
Trait(s) Icono oro.png Max GPM
30 Warmaster Barbael: Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.

Damage Increased: Monster will deal 50% more damage

244
30 Warmaster Barbael: Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.

Damage Increased: Monster will deal 50% more damage

268
30 Warmaster Barbael: Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.

Damage Increased: Monster will deal 50% more damage

292
30 Warmaster Barbael: Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.

Damage Increased: Monster will deal 50% more damage

317
30 Warmaster Barbael: Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.

Damage Increased: Monster will deal 50% more damage

341
30 Warmaster Barbael: Status effects have 35% less accuracy against it. Gives Damage Increase to all allies.

Damage Increased: Monster will deal 50% more damage

366
Book(s) Relic(s) Role
UnderworldGood LegionsExclusive TrapShield Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Fire Repent Gates
Multiple Enemies Warm Up -
Damage 90 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Remove Negative Status Effects
Default
Physical Born Demon
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Raised by Angels
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Split Brothers
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Fire Long Penitence
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
50% chance of:

Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)

Group 1
Fire No Virtue
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 27 Cooldown 2
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) 50% chance


Group 2
Special Forgotten Hostage
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 22 Cooldown 1
Group 2
Special Burning Redee
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 22 Cooldown 1
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 2
Fire Welcome to Average
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 2
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)


Group 3
Fire Expiate Sins
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 22 Cooldown 1
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 3
Special Sightless Crowd
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 33 Cooldown 3
Total Blind: Accuracy reduced by 100% (1 turn) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Group 3
Fire Trait Treaty
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 35 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 4
Special Spiritual Sight
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 35 Cooldown 1
all allies: Immune to Blind (3 turns) Remove Negative Status Effects
Group 4
Fire Purifying Pact
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 31 Cooldown 2
all enemies: Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 4
Special Master of Blind
Single Enemy Warm Up 1
Damage 15 Accuracy 95
Stamina Cost 35 Cooldown 4
all enemies: Total Blind: Accuracy reduced by 100% (1 turn)

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Fire Trait Covenant
Single Enemy Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 40 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
all enemies: Total Blind: Accuracy reduced by 100% (1 turn)

Trivia

  • In angelology, Barbiel is a fallen angel who turns back to the side of heaven.
  • Skills "Master of Blind" and "Trait Covenant", reference Barbatos' skills, "Master of Pain" and "Blood Covenant", respectively.

Skins

Barbael the Crimson Zealot
Barbael the Crimson Zealot
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