Monster Legends Wiki
Monster Legends Wiki

Long ago, Gortak was the hero and protector of the miner dwarves, but lately the dwarves and their new leader, General Atum, have been tormented and enslaved by Warthak. Now Gortak is back, determined to crush Warthak and save his dear miners!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,663 38,906 3,454 140
30 3,829 42,873 3,611 140
30 3,996 47,033 3,768 140
30 4,162 51,386 3,925 140
30 4,329 55,934 4,082 140
30 4,662 65,609 4,396 140
Trait(s) Max GPM
30 Warmaster Gortak: Immunity to all control skills. Gives Stun and MegaStun Immunity to all allies.

Immune to Stun

244
30 Warmaster Gortak: Immunity to all control skills. Gives Stun and MegaStun Immunity to all allies.

Immune to Stun

268
30 Warmaster Gortak: Immunity to all control skills. Gives Stun and MegaStun Immunity to all allies.

Immune to Stun

292
30 Warmaster Gortak: Immunity to all control skills. Gives Stun and MegaStun Immunity to all allies.

Immune to Stun

317
30 Warmaster Gortak: Immunity to all control skills. Gives Stun and MegaStun Immunity to all allies.

Immune to Stun

341
30 Warmaster Gortak: Immunity to all control skills. Gives Stun and MegaStun Immunity to all allies.

Immune to Stun

366
Book(s) Relic(s) Role
Good LegionsSuperheroesExclusiveRocky Peaks ArmorMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Special Titan Killer
Single Enemy Warm Up -
Damage 90 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects

self: Remove Negative Status Effects Triple Damage: Monster inflicts triple damage (1 turn)

Default
Physical Brawl Lover
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Happy Drinker
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Yager Shot
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Remove Negative Status Effects
Group 1
Special Armored Punch
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
self: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)
Group 1
Earth Tectonic Uplift
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) 50% chance


Group 2
Special Yager Round
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Extra Turn: Gains an extra turn (1 turn)
all allies: Remove Negative Status Effects
Group 2
Special Resilient Fists
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 22 Cooldown 1
self: Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 2
Earth Tectonic Stamp
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 28 Cooldown 0
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)


Group 3
Special Bar Brawl
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Damage Mirror: Deals 100% of the damage back to the attacker (1 turn) Earth Hater: Deals extra damage to Earth monsters (3 turns)
Group 3
Special Tough Fists
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 24 Cooldown 3
self: Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Group 3
Earth Ridge Maker
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 25 Cooldown 1
all enemies: Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 4
Special Watch Out Gortak!
Single Enemy Warm Up 0
Damage 80 Accuracy 95
Stamina Cost 29 Cooldown 2
Mega Stun: Monster loses its 2 next turns (2 turns)
Group 4
Special Full Yager
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 4
Damage Mirror: Deals 100% of the damage back to the attacker (1 turn) Extra Turn: Gains an extra turn (1 turn)
all allies: Dark Protection: Takes half damage from Dark attacks (3 turns) Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)
Group 4
Earth Unstoppable Dwarf
Multiple Enemies Warm Up 1
Damage 35 Accuracy 90
Stamina Cost 35 Cooldown 4
Mega Stun: Monster loses its 2 next turns (2 turns)
Group 4
Earth Ground Split
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 27 Cooldown 2
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)

Trivia[]