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Ragnarok has proclaimed himself The One True Warmaster after possessing Sherezar and tricking each and every one of them all into saying a spell to give him some of their best skills! It's going to be hard to stop a Warmaster with skills of all the other Warmasters.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,696 40,112 3,553 140
30 3,864 44,202 3,714 140
30 4,032 48,491 3,876 140
30 4,200 52,979 4,037 140
30 4,368 57,668 4,199 140
30 4,704 67,642 4,522 140
Trait(s) Icono oro.png Max GPM
30 Warmaster Ragnarok: True Vision, Anticipation and Hardened. Status Caster: Random Warmaster Status Caster

Status Caster - Random Warmaster Status Caster

244
30 Warmaster Ragnarok: True Vision, Anticipation and Hardened. Status Caster: Random Warmaster Status Caster

Status Caster - Random Warmaster Status Caster

268
30 Warmaster Ragnarok: True Vision, Anticipation and Hardened. Status Caster: Random Warmaster Status Caster

Status Caster - Random Warmaster Status Caster

292
30 Warmaster Ragnarok: True Vision, Anticipation and Hardened. Status Caster: Random Warmaster Status Caster

Status Caster - Random Warmaster Status Caster

317
30 Warmaster Ragnarok: True Vision, Anticipation and Hardened. Status Caster: Random Warmaster Status Caster

Status Caster - Random Warmaster Status Caster

341
30 Warmaster Ragnarok: True Vision, Anticipation and Hardened. Status Caster: Random Warmaster Status Caster

Status Caster - Random Warmaster Status Caster

366
Book(s) Relic(s) Role
SpiritsUnderworldUndeadEvil LegionsFamiliesExclusive ArmorAmulet Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Three Horsemen
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Evasion: Dodges the first attack received within the next turn (1 turn) Double Damage: Monster inflicts double damage (2 turns) Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns)
Default
Physical The Beginning Of The End
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Special Evil Eye
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special World Of Pain
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 2
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse x2
Group 1
Special They Are Weak!
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 38 Cooldown 0
before damage: Remove Positive Status Effects
Group 1
Physical Death Door
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 79 Cooldown 1
Life Removal: Removes 75% of the monster's total life


Group 2
Nature Mother Nature's Energy
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 29 Cooldown 2
all allies: Regeneration: Heals 20% of Life each turn (3 turns) Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
Group 2
Thunder Barbarian's Warcry
Single Enemy Warm Up 1
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 2
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Light Archangel's Blessing
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 31 Cooldown 2
all allies: Remove Negative Status Effects Healing: Heals monster by 30% of his total life
self: Evasion: Dodges the first attack received within the next turn (1 turn)


Group 3
Metal Blacksmith's Masterpiece
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 29 Cooldown 2
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
all allies: Skill Mirror: Reflects all enemy attacks (1 turn)
Group 3
Fire Demon's Flames
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 21 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Total Blind: Accuracy reduced by 100% (1 turn)
Group 3
Magic Grandmaster's Wisdom
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 21 Cooldown 3
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Activates all cooldowns on all monster's skills
Group 4
Special No More Failures
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 3
Remove Negative Status Effects Extra Turn: Gains an extra turn (1 turn) Healing: Heals monster by 100% of his total life Stamina Restore: Monster will gain 100% of his total stamina
Group 4
Water Queen's Call
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 3
before damage: Remove Positive Status Effects
after damage: Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
Group 4
Dark Undead's Ritual
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 3
Resurrection: Revives target with 50% of its total health. Double Damage: Monster inflicts double damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 4
Earth Dwarf's Stomp
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 26 Cooldown 3
Mega Stun: Monster loses its 2 next turns (2 turns)
all allies: Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)

Trivia

  • The Norse Ragnarok is the culmination of a series of events, and final battle, that results in the end and rebirth of the world.
  • Skills and effects are inspired by the other Warmasters.
  • First and only monster to have only the special element.
  • Received a graphical update December 2019.
  • Special "Three Horseman" references the Four Horsemen of the Apocalypse, figures from Christian faith.
  • Only monster that needs no temples to level up.

Skins

Ragnarok the Beholder
Ragnarok the Beholder
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