Monster Legends Wiki
Monster Legends Wiki

Sherezar sacrificed himself in the final battle of the Warmasters against the Titans in a heroic move that guaranteed the victory of the Warmasters, but now his friend and fellow Warmaster Necromancer has resurrected him! However, he's changed... It's like death hasn't left his body!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,465 35,890 3,575 140
30 3,622 39,549 3,737 140
30 3,780 43,387 3,900 140
30 3,937 47,403 4,062 140
30 4,095 51,598 4,225 140
30 4,410 60,523 4,550 140
Trait(s) Max GPM
30 Warmaster Sherezar: Status effects have 35% less accuracy against him. Area Trait: True Vision. Status Caster: Cooldowns Protection.

True Vision: Precision DoubledStatus Caster - Area Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

155
30 Warmaster Sherezar: Status effects have 35% less accuracy against him. Area Trait: True Vision. Status Caster: Cooldowns Protection.

True Vision: Precision DoubledStatus Caster - Area Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

170
30 Warmaster Sherezar: Status effects have 35% less accuracy against him. Area Trait: True Vision. Status Caster: Cooldowns Protection.

True Vision: Precision DoubledStatus Caster - Area Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

186
30 Warmaster Sherezar: Status effects have 35% less accuracy against him. Area Trait: True Vision. Status Caster: Cooldowns Protection.

True Vision: Precision DoubledStatus Caster - Area Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

201
30 Warmaster Sherezar: Status effects have 35% less accuracy against him. Area Trait: True Vision. Status Caster: Cooldowns Protection.

True Vision: Precision DoubledStatus Caster - Area Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

217
30 Warmaster Sherezar: Status effects have 35% less accuracy against him. Area Trait: True Vision. Status Caster: Cooldowns Protection.

True Vision: Precision DoubledStatus Caster - Area Cooldown Protection: Prevents effects of cooldowns activated (3 turns)

232
Book(s) Relic(s) Role
SpiritsUndeadExclusiveMagic Council TrapEssence Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Magic Three Wishes
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects
all allies: Remove Negative Status Effects Deactivates all cooldowns on all monster's skills Healing: Heals monster by 100% of his total life Stamina Restore: Monster will gain 100% of his total stamina
Default
Physical Telekinetic Throw
Single Enemy Warm Up 0
Damage 10 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Magic Purified Magic
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0


Group 1
Special Sorcerer's Negation
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 26 Cooldown 1
Remove Positive Status Effects Positive Effects Blocked: Blocks all positive effects (3 turns)
Group 1
Magic Curse of Weakness
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) 50% chance
Group 1
Special Apprentice's Scroll
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 19 Cooldown 1
Activates all cooldowns on all monster's skills 50% chance


Group 2
Special Magic Theft
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 2
Remove Negative Status Effects
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Magic Curse Of The Elders
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Group 2
Magic Master's Scroll
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 21 Cooldown 2
Activates all cooldowns on all monster's skills


Group 3
Special Wizard's Negation
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 43 Cooldown 2
Remove Positive Status Effects Positive Effects Blocked: Blocks all positive effects (3 turns)
Group 3
Magic Curse of Decay
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 27 Cooldown 2
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Group 3
Magic Great Dispel
Single Enemy Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 2
all allies and enemies: Remove Positive Status Effects Remove Negative Status Effects
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Special Protective Spell
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 2
Remove Negative Status Effects Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns) Random Positive Effect
Group 4
Magic Grandmaster's Scroll
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 24 Cooldown 3
Activates all cooldowns on all monster's skills
Group 4
Special Rejuvenation
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 35 Cooldown 3
all allies: Deactivates all cooldowns on all monster's skills
Group 4
Magic Random Spellbook
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 43 Cooldown 4
Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
all allies: Random Positive Effect

Trivia[]

  • Skill "Three Wishes" is a reference to the amount of wishes a genie would allow before returning to the lamp.
  • Ragnarok once possessed Sherezar in order to trick the other Warmasters into performing a spell that would give him their abilities.
  • LazarBeam is Sherezar's magically-crafted fighter in the annual Warmaster's Battle Tournament, designed to take the victory from Elvira, the three-year standing champion.
  • Sherezar and the rest of the Magic Council used Ambrosia to perfect the spell summoning Xiron the Great.
  • Azajinn the genie nearly defeated Sherezar, but the Warmaster imprisoned him in a snack container, from which he must serve the council.
  • Sherezar created an enchanted armor to help Sparkus control his electrical powers.
  • Sherezar ordered Phyreas to fight his way to the Free Lands, to atone for a serious mistake.
  • Wizerth, the official liaison for Xandrite Spellbound (founder and ancestor of the Magic Council) believes Sherezar's leadership to be chaotic in comparison to the Council's earlier days.

Skins[]

Masquerade Sherezar
Masquerade Sherezar