The shaman in the orc tribe is indispensable. He may not stand in the frontline of battle most of the time, but his potions make fighters stronger in the camp, and in the battlefield, his spells are a blessing for his allies and a curse for his enemies.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,311 38,001 3,542 140
30 3,461 41,876 3,703 140
30 3,612 45,939 3,864 140
30 3,762 50,191 4,025 140
30 3,913 54,633 4,186 140
30 4,214 64,083 4,508 140
Trait(s) Icono oro.png Max GPM
30 Orc: All status effects have 25% less accuracy against it. 155
30 Orc: All status effects have 25% less accuracy against it. 170
30 Orc: All status effects have 25% less accuracy against it. 186
30 Orc: All status effects have 25% less accuracy against it. 201
30 Orc: All status effects have 25% less accuracy against it. 217
30 Orc: All status effects have 25% less accuracy against it. 232
Book(s) Relic(s) Role
UnderworldEvil LegionsFamiliesVillains AmuletEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Orc Invasion Island (2018)

Skills

Special
Special Shamanic OrcVerload
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects heal all life and restore all stamina
Default
Physical I'm An Orc
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark But Not A Dork!
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Orcish Fury
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 1
Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Special Shamanic Dispell
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 1
Remove Positive Status Effects
Group 1
Dark Orcish Scream
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 20 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance


Group 2
Dark Pact With Dark Forces
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Extra Turn: Gains an extra turn (1 turn) restore 25% stamina and 50% chance of instant death
Group 2
Special Greenskin Horde
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 2
Dark Orcish Nightmares
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 25 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Special AnticipatOrc
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns)
Group 3
Dark BersOrcer Ritual
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 4
Triple Damage: Monster inflicts triple damage (1 turn) Target will die when the countdown is over (1 turn)

self: Extra Turn: Gains an extra turn (1 turn)

Group 3
Special The Great EvasiOrc
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 29 Cooldown 2
all allies: Evasion: Dodges the first attack received within the next turn (2 turns)

self: 50% chance of instant death

Trivia

Community content is available under CC-BY-SA unless otherwise noted.