Warthak was a powerful warlord who controlled and oppressed many regions with his army of chaos dwarves. He seemed unstoppable until General Atum made his appearance, liberated the regions under his oppression and sent him away. Now Warthak is back to re-write the end of that story.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,608 35,890 3,432 140
30 3,772 39,549 3,588 140
30 3,936 43,387 3,744 140
30 4,100 47,403 3,900 140
30 4,264 51,598 4,056 140
30 4,592 60,523 4,368 140
Trait(s) Icono oro.png Max GPM
30 Nemesis Warthak: Immunity to Control

Immune_to_Control (Trait)

244
30 Nemesis Warthak: Immunity to Control

Immune_to_Control (Trait)

268
30 Nemesis Warthak: Immunity to Control

Immune_to_Control (Trait)

292
30 Nemesis Warthak: Immunity to Control

Immune_to_Control (Trait)

317
30 Nemesis Warthak: Immunity to Control

Immune_to_Control (Trait)

341
30 Nemesis Warthak: Immunity to Control

Immune_to_Control (Trait)

366
Book(s) Relic(s) Role
Evil LegionsExclusive ArmorSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Dark Mountainsplitter Spirit
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Possessed: Next turn will attack its teammates (1 turn)
Default
Physical Chaos Dwarf
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Dwarf Chief
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Westray Soul
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 27 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 1
Earth Broken Petroglyph
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 26 Cooldown 2
remove shield
Group 1
Dark Mountainspliiter Attack
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 27 Cooldown 0
50% chance of:
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 2
Special Halemba Soul
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 2
Earth Damaged Petroglyph
Multiple Enemies Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 30 Cooldown 2
remove shield
Group 2
Dark Mountainsplitter Stroke
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Special Dawson Ghost
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 37 Cooldown 4
Damage Reduction: Monster inflicts 25% less damage (2 turns) Remove Positive Status Effects
Group 3
Earth Restored Petroglyph
Multiple Enemies Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 33 Cooldown 2
Shield Breaker: Removes and blocks Shields (3 turns)
Group 3
Dark Single-Handed Mountainsplitter
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 32 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Stun: Monster loses its next turn (1 turn) 50% chance
Group 4
Special Marikana Wraith
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 41 Cooldown 4
before damage: Remove Positive Status Effects
after damage: Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 4
Earth Perfect Petroglyph
Multiple Enemies Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 36 Cooldown 2
Shield Breaker: Removes and blocks Shields (3 turns)
Group 4
Dark Two-Handed Mountainsplitter
Single Enemy Warm Up 0
Damage 80 Accuracy 95
Stamina Cost 37 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Stun: Monster loses its next turn (1 turn) and remove shield

Trivia

Community content is available under CC-BY-SA unless otherwise noted.