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One night, a clan of orc magicians violated the skulls of three long-dead Barbarian heroes to use in a dark summoning ritual. It worked, but she wasn't happy about the interruption. What happened to those orcs? Only Weirdika knows.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,032 123,957 8,096 180
30 12,312 154,590 9,108 200
30 14,820 189,483 10,166 220
30 16,758 228,870 11,270 240
30 19,665 272,984 12,420 260
30 23,712 347,772 13,984 280
Trait(s) Icono oro Max GPM
30 Orc: All status effects have 25% less accuracy against it. 364
30 Orc: All status effects have 25% less accuracy against it.Immune to Stun 400
30 Orc: All status effects have 25% less accuracy against it.Immune to Stun 436
30 Orc: All status effects have 25% less accuracy against it.Immune to StunStatus Caster - Area Stamina Regeneration: Recharges 20% Stamina each turn 473
30 Orc: All status effects have 25% less accuracy against it.Immune to StunStatus Caster - Area Stamina Regeneration: Recharges 20% Stamina each turn 509
30 Orc: All status effects have 25% less accuracy against it.Immune to StunStatus Caster - Area Stamina Regeneration: Recharges 20% Stamina each turn 546
Book(s) Relic(s) Role
FemaleEvil LegionsDoomsday EraBarbarians StaffMask Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Xiron the Great

Heart Master Goldfield

Skills[]

Special
Magic Victory Or Death!
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
Vulnerable: Increases incoming damage by 50% (3 turns) Total Blind: Accuracy reduced by 100% (1 turn) Total Damage Reduction: Monster does not deal any damage (1 turn)
Default
Magic Ready For Orders
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0
Vulnerable: Increases incoming damage by 50% (3 turns)
Default
Special For Alarorc!
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Remove Negative Status Effects Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 1
Magic Fury Calmer
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 25 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 1
Special Orcish Rebellion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 1
Remove Positive Status Effects
all allies: Righteous Court Hater: Deals extra damage to monsters from the Righteous Court book (3 turns)


Group 2
Magic Orc Tranquilizers
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 36 Cooldown 1
Remove Positive Status Effects Vulnerable: Increases incoming damage by 50% (3 turns) Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Special Orcs Not Magic
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Magic Council Hater: Deals extra damage to monsters from the Magic Council book (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)


Group 3
Magic For The Horde!
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 2
before damage: Remove Positive Status Effects
Vulnerable: Increases incoming damage by 50% (3 turns)
Group 3
Special Final PotentiatOrc
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Remove Negative Status Effects Triple Damage: Monster inflicts triple damage (1 turn) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)

Trivia[]

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