Monster Legends Wiki
Monster Legends Wiki
This article is about Wickah, not to be confused with Anwrikah.

Wickah, Protector of all Swamp Creatures, is tired of being given the cold shoulder by the rest of protectors just because the swamp isn't as beautiful and radiant as other parts of the forest. So she has a plan: She's going to claim part of the forest and its surroundings and turn it all into a damp swamp biosphere. They won't be ignored anymore!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 37,096 3,652 140
30 3,668 40,878 3,818 140
30 3,828 44,845 3,984 140
30 3,987 48,996 4,150 140
30 4,147 53,332 4,316 140
30 4,466 62,556 4,648 140
Trait(s) Max GPM
30 Forsaken Wickah: Gives Poison Immunity to all alliesDodge Area: Will evade all area skillsImmune to Poison 364
30 Forsaken Wickah: Gives Poison Immunity to all alliesDodge Area: Will evade all area skillsImmune to PoisonStatus Caster - Area Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 400
30 Forsaken Wickah: Gives Poison Immunity to all alliesDodge Area: Will evade all area skillsImmune to PoisonStatus Caster - Area Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 436
30 Forsaken Wickah: Gives Poison Immunity to all alliesDodge Area: Will evade all area skillsImmune to PoisonStatus Caster - Area Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)Tough: All status effects have 35% less accuracy against it 473
30 Forsaken Wickah: Gives Poison Immunity to all alliesDodge Area: Will evade all area skillsImmune to PoisonStatus Caster - Area Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)Tough: All status effects have 35% less accuracy against it 509
30 Forsaken Wickah: Gives Poison Immunity to all alliesDodge Area: Will evade all area skillsImmune to PoisonStatus Caster - Area Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)Tough: All status effects have 35% less accuracy against itTrue Vision: Precision Doubled 546
Book(s) Relic(s) Role
FemaleUndeadExclusiveVillainsWicked Gaia TrapStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Yedra

Urtikus

Skills[]

Special
Nature Tree of Death
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
Mega Possession: Next turn will attack its teammates (2 turns)Target will die when the countdown is over (3 turns)
Default
Physical Swamp Is Beauty
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Nature Decay To Reset
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Taxus
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns)
Group 1
Nature Gingko
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Remove Negative Status Effects
Group 1
Special Belladona
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Remove Positive Status Effects


Group 2
Special Hippomane
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 2
Nature Stramonium
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 1
Remove Negative Status Effects Regeneration: Heals 20% of Life each turn (3 turns) Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns)
Group 2
Special Aconitum
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 24 Cooldown 1
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Special Ageratina
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 2
Total Blind: Accuracy reduced by 100% (1 turn)
all enemies : Blind: Accuracy reduced by 50% (2 turns)
Group 3
Nature Turmeric
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 3
Special Ricinus
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 33 Cooldown 2
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Group 4
Nature Chamomile
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) True Vision: Precision Doubled (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Special Nerium Oleander
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 24 Cooldown 3
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Group 4
Nature Echinacea
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Remove Negative Status Effects Immune to Torture: Immunity to Torture effects (3 turns) Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)
Group 4
Special Abrus Precatorius
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 34 Cooldown 4
Remove Positive Status Effects
all enemies: Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns)

Lore[]

The Cardinal Forest has been through a lot lately. Invasions, assaults,… the list is endless, but its inhabitants have been able to overcome all of it by sticking together, or at least that’s how it seemed. When the representatives of all life forms got together to discuss important matters, they always seemed to forget a part of the forest: the swamp. Maybe because it’s quite different from the rest, maybe because it’s not as beautiful and radiant, not as full of brightly colored flowers. It’s darker and it smells less fresh than on the mountain side.

Whatever the reason was, when Zahra, Talika, General Alces, and the other spirits of the forest held their meetings, they always seemed to leave out the representative of all swamp creatures: Wickah, and this hadn’t gone unnoticed to her or to anyone under her protection. So, when for the millionth time, Wickah heard about a Forest Council Meeting being held without her, she decided to show up. She headed into the heart of the forest and there they were, all the ancient spirits, all but herself.

“Oh! Is this a Forest Council Meeting? I can’t believe my invitation got lost… again. I guess the path to the swamp is just too slippery for any of your messengers to walk along.” — said Wickah sarcastically. But then she changed to a more serious tone: “You can fight alien invasions but you can’t bring yourself to approach my side of the forest? You’ve been ignoring me and the creatures of the swamp, because you are blind. You don’t know how to see beauty in decay like I see it, you don’t know how to appreciate any beauty except for the one you see in your own kind. But this is going to change. The swamp is a rich biosphere full of monsters… Intelligent monsters, strong monsters. Monsters that will no longer be forsaken or accept hiding away for your convenience.

“So you don’t like the swamp? Well that’s too bad, because it’s about to become BIG. For centuries, you’ve all allowed monsters from outside to take our lands, but I am going to reclaim them. That village on the west edge? I’ll make it part of the swamp. That vampire’s castle? I’ll cover it in moss and give it to my monsters. The swamp’s territory is going to be so wide that you won’t be able to ignore us anymore. In order to go anywhere, you’ll have to cross our lands.” — she warned them all. At this point, she had managed to attract their full attention, which had never happened.

“Now, I won’t waste another minute. You’ll hear from me, and you’ll know where to find me, so I’m looking forward to receiving the invitation to the next Council Meeting. I really hope it doesn’t get lost this time. For me it would be an insult, but for you… for you it would mean staying trapped on your side of the forest forever, so make sure you assign me your best messenger.”

Without another word, Wickah left the heart of the forest and everyone remained silent, simply breathing in the stagnant water aroma Wickah had left behind. Now they all knew they had made a big mistake by ignoring creatures of the swamp. This time, the problem had come from inside their home, and they only had themselves to blame.

Trivia[]

  • Name is inspired by Wicca, a modern pagan religion, also known as pagan witchcraft.
  • Several skills reference toxic plants:
  • Several skills reference plants with historic medicinal/nutritional value:
    • Gingko - often sold as a dietary supplement
    • Stramonium - a toxic plant in the nightshade family also used in traditional medicine
    • Turmeric - a flowering plant of the ginger family
    • Chamomile - daisy-like plant often used in tea
    • Echinacea - plant in the daisy family often used as a cold remedy
  • Her transformed version is Anwrikah.