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Wing-Su was always a brave little bird but when Fayemalice Corrupted him, he turned into a brave big bird! Her plan was to recruit Wing-Su for her Lord's army of dark souls, but she should've realized that Wing-Su had no darkness to bring out from within! He's now one of the Pure monsters who will fight to stop Fayemalice and her Lord.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,536 86,860 6,248 180
30 10,476 108,286 7,032 200
30 12,610 132,681 7,852 220
30 14,266 160,209 8,694 240
30 16,740 191,030 9,585 260
30 20,176 243,576 10,800 280
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itCooldown Immunity 400
30 Hardened: All status effects have 20% less accuracy against itCooldown Immunity 436
30 Hardened: All status effects have 20% less accuracy against itCooldown ImmunityStatus Caster - Self Dodge Area: Will evade all area skills. (1 turn) 473
30 Hardened: All status effects have 20% less accuracy against itCooldown ImmunityStatus Caster - Self Dodge Area: Will evade all area skills. (1 turn) 509
30 Hardened: All status effects have 20% less accuracy against itCooldown ImmunityStatus Caster - Self Dodge Area: Will evade all area skills. (1 turn) 546
Book(s) Relic(s) Role
Good LegionsAdventurersQuestHonor DojoCorrupted Era SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released in the Wing-Su Quest (February 11, 2021)

Skills

Special
Water Pure Tantojutsu
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)

self: Dodge Area: Will evade all area skills (2 turns)

Default
Water Tantojutsu Master
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Water Pure Feathers
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 22 Cooldown 0


Group 1
Water Kenjustsu
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 36 Cooldown 2
all enemies: Guard Down: Incoming attacks will always hit (2 turns)
Group 1
Water Ninjutsu
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 39 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)


Group 2
Water Fast Tanto
Single Enemy Warm Up 1
Damage 30 Accuracy 95
Stamina Cost 41 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Water Shinobi-iri
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 4
Dodge Area: Will evade all area skills (2 turns) remove all torture effects


Group 3
Water Precise Tanto
Single Enemy Warm Up 1
Damage 25 Accuracy 95
Stamina Cost 46 Cooldown 2
Guard Down: Incoming attacks will always hit (2 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 3
Water Sui-ren
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 53 Cooldown 3
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)

Trivia

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