Monster Legends Wiki
Monster Legends Wiki

Wizerth is the official go-between for Xandrite Spellbound and the corporeal world, searching all over Petra for rare books and other legendary items that Xandrite wishes to study. He dislikes the chaos of Warmaster Sherezar's leadership and longs for Council's earlier, quieter days.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 20,471 508,497 14,520 180
30 25,116 634,039 16,332 200
30 30,238 777,011 18,239 220
30 34,188 938,367 20,216 240
30 40,125 1,118,471 22,275 260
30 48,384 1,426,272 25,088 280
Trait(s) Max GPM
30 Dodge Area: Will evade all area skills 364
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 400
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 436
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against itStatus Caster - Self Random Elemental Weakness: Applies a random element weakness effect. (3 turns) 473
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against itStatus Caster - Self Random Elemental Weakness: Applies a random element weakness effect. (3 turns) 509
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against itStatus Caster - Self Random Elemental Weakness: Applies a random element weakness effect. (3 turns) 546
Book(s) Relic(s) Role
ElementalsWieldersMagic CouncilHistoria Era StaffEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Golden Legends Pass reward (September 27th, 2024)

Skills[]

Special
Special The Proper Procedure
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns) Triple Damage: Monster inflicts triple damage (1 turn)
Default
Earth Elegant Magic
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Dark Lofty Condemnation
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 26 Cooldown 0


Group 1
Earth Haughty Mage
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 42 Cooldown 2
Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 1
Earth Exposed and Broken
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 36 Cooldown 1
Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns)


Group 2
Earth Forked Tongue
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 3
Random Hater: Applies a random hater effect (3 turns)
Group 2
Dark Withering Takedown
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 3
Triple Damage: Monster inflicts triple damage (1 turn)


Group 3
Earth Unpopular Stance
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 52 Cooldown 3
Random Hater: Applies a random hater effect (3 turns)
Group 3
Dark Experienced Leader
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 3
Damage Boost: Monster inflicts 50% more damage (2 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Lore[]

Wizerth is Dorfil’s stuffy and less charismatic counterpart. While he also officially represents Xandrite Spellbound when called upon to do so, this withered wizard is more commonly tasked with finding rare volumes for the Ancestor’s archive of forbidden magic tomes, seeking out fabled artifacts, and other missions related to Xandrite’s research. He spends more time talking to the Adventurer’s Guild than he does with his own faction which, combined with his exclusive access to Xandrite, gives him an air of dusty, haughty superiority.

As one of the first monsters Xandrite ever recruited to his nascent Magic Council, Wizerth feels strongly that things were done better in ‘the old days.” He doesn’t care for the chaos of Sherezar’s reign, despite the warmaster having been hand-picked by Xandrite to lead. Nor does he approve fully of the Council’s hardline stance on never using dark magic. However, he has neither the stamina nor the magnetism of Dorfil and, much like Xandrite himself, prefers to grumble and disapprove to himself silently rather than try to actively force change.