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Oriental tales speak of the goddess of thunder taking the form of a white wolf. Wolfkami can manipulate the power of nature to its will. Its fast movements can be a headache for its rivals.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,730 14,431 2,990 140
30 2,867 16,068 3,139 140
30 3,003 17,365 3,289 140
30 3,140 19,608 3,438 140
30 3,276 21,511 3,588 140
30 3,549 25,582 3,887 140
Trait(s) Icono oro Max GPM
30 Immune to Burning 224
30 Immune to Burning 246
30 Immune to Burning 268
30 Immune to Burning 291
30 Immune to Burning 313
30 Immune to Burning 336
Book(s) Relic(s) Role
ZoomorphHonor Dojo SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention[]

Shock Turtle

Heart Bonbon

  • Easter Island (2015)
  • Manga Island (2016)

Skills[]

Special
Thunder Born Dynamo
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
all enemies: next turn receive 50 damage and Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Razor Claws
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Thunder Voltaic Clash
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Thunder Blue Ussain
Single Enemy Warm Up 0
Damage 40 Accuracy 98
Stamina Cost 19 Cooldown 1
Group 1
Nature Infected Claws
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 18 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 1
Thunder Electrolysis
Multiple Enemies Warm Up 0
Damage 20 Accuracy 96
Stamina Cost 41 Cooldown 2


Group 2
Nature Newton Idea
Single Enemy Warm Up 0
Damage 40 Accuracy 96
Stamina Cost 20 Cooldown 0
Group 2
Nature There's No Polen!
Single Enemy Warm Up 0
Damage 35 Accuracy 96
Stamina Cost 19 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Thunder Static Electricity
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 18 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns)


Group 3
Thunder Volt Storm
Multiple Enemies Warm Up 0
Damage 40 Accuracy 93
Stamina Cost 41 Cooldown 2
Group 3
Thunder Lightning Rod
Single Enemy Warm Up 0
Damage 20 Accuracy 94
Stamina Cost 46 Cooldown 3
all enemies: receive residual damage next turn
Group 3
Nature Force of Nature
Single Enemy Warm Up 0
Damage 60 Accuracy 93
Stamina Cost 42 Cooldown 2

Trivia[]

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