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Having been formed from pure mystical energy, Xandrite had thousands of questions about magic. Knowing that other monsters might have the same questions, he founded a consortium of like-minded mages similarly obsessed with their studies: the Magic Council.

Stats and information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 23,144 581,484 16,280 180
30 28,404 724,824 18,312 200
30 34,190 888,446 20,449 220
30 38,668 1,072,637 22,666 240
30 45,375 1,278,842 24,975 260
30 54,704 1,630,606 28,128 280
Trait(s) Max GPM
30 Dodge Area: Will evade all area skills 364
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 400
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 436
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against it 473
30 Dodge Area: Will evade all area skillsBulwark: All status effects have 50% less accuracy against it. 509
30 Dodge Area: Will evade all area skillsBulwark: All status effects have 50% less accuracy against it.Random Positive Effect 546
Awakening Condition
Team apply 5 skills with Damage Boost effects
Virtues
Virtue Skill Mirror: Reflects all enemy attacks. (Can't be removed)Virtue Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (Can't be removed)
Book(s) Relic(s) Role
Magic CouncilElementalsGood LegionsHistoria Era StaffAmulet Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • Fist released as the Pandalf's Conjuring (August 16th, 2024)

Skills[]

Special
Magic Màgia, magio, Luxus!
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Stamina Drain: Removes 100% of the monster's total stamina
Default
Earth Hullezzi
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Magic Cleva
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 1
Magic Oko, Pilta!
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 0
Minor Damage Boost: Monster inflicts 25% more damage (3 turns)
Group 1
Magic Usqiman
Single Enemy Warm Up 0
Damage 15 Accuracy 95
Stamina Cost 34 Cooldown 0
Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear


Group 2
Earth Nui Kur
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Double Damage: Monster inflicts double damage (2 turns)
Group 2
Magic Dar-Staora
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 40 Cooldown 1
Random Mega Control Effect: Randomly applies one of: Mega Stun, Mega Freeze, Mega Possessed, Mega Corrupted, Mega Time Stop, Mega Baby Reversion, Mega Roots


Group 3
Earth Iš-tuk-ra Qa-ar-ra-h!
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Artifact Hater: Deals extra damage to monsters with the Artifact trait (3 turns)
Group 3
Magic Mou Mys Kaki'a
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 50 Cooldown 2
Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear
Group 4
Earth Himinríki
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 2
Remove Negative Status Effects Double Damage: Monster inflicts double damage (2 turns)
Group 4
Magic Arawemi-wazala
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
removes controls Minor Damage Boost: Monster inflicts 25% more damage (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Earth Tov-Tiama
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
removes tortures Artifact Hater: Deals extra damage to monsters with the Artifact trait (3 turns)
Group 4
Magic Nam-Búr-Bi
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 65 Cooldown 3
Random Mega Control Effect: Randomly applies one of: Mega Stun, Mega Freeze, Mega Possessed, Mega Corrupted, Mega Time Stop, Mega Baby Reversion, Mega Roots

all enemies: Random Mega Control Effect: Randomly applies one of: Mega Stun, Mega Freeze, Mega Possessed, Mega Corrupted, Mega Time Stop, Mega Baby Reversion, Mega Roots

Lore[]

On Petra, magic is as much a part of the environment as wind or rain. Its most potent source is directly under the Magic Council’s headquarters. Much like a freshwater spring, light magic flows up from the planet’s core and gushes out there, becoming part of everything on the planet.

This magic “spring” was once blocked by a large hunk of alexandrite crystals. Despite concentrated sorcery constantly pushing against it, this stubborn boulder absolutely could not be moved. But over the centuries, that liquid magic infused itself into the rock, flooding every crevice with pure energy and ultimately forming Xandrite Spellbound, an Ancestor born from magic and the very stuff of Petra itself.

After his sudden leap to sentience, Xandrite realized that the fount he came from was unbelievably powerful. It couldn’t be left alone, or its destructive potential could fall into the wrong hands. Surely, it should fall to Xandrite to guard it eternally… But Xandrite’s mind was already coming awake with curiosity about what else magic could do and what other forms it might take. He had thousands of questions, and he knew he couldn’t be the only one.

Xandrite traveled around Petra, speaking to every monster he could find and proposing his grand idea for a Magic Council, where like-minded mages could gather and immerse themselves in sorcerous studies. Other monsters were indeed just as curious to learn more as he was, and only too happy to guard the magic spring in exchange for that knowledge. Xandrite’s plan had worked!

After gathering his Council, Xandrite put Warmaster Sherezar and a talented young mage named Pandalf in charge of daily operations and recused himself to a private magical singularity. Now he spends his days happily buried in research, largely unaware of the Council’s adventures without him.