Monster Legends Wiki
Monster Legends Wiki

Xiron was an anagram cast by Shannara, but it turned into a ball of Magic and it floated away from her. It traveled through the Multiverse absorbing information and power, until it became intelligent. Now, Xiron is ready to interact and test the weaknesses of monsters.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,421 36,191 3,498 140
30 3,576 39,881 3,657 140
30 3,732 43,751 3,816 140
30 3,887 47,800 3,975 140
30 4,043 52,031 4,134 140
30 4,354 61,030 4,452 140
Trait(s) Max GPM
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it.

Immune to PossessionHardened: All status effects have 20% less accuracy against it

155
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it.

Immune to PossessionHardened: All status effects have 20% less accuracy against it

170
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it.

Immune to PossessionHardened: All status effects have 20% less accuracy against it

186
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it.

Immune to PossessionHardened: All status effects have 20% less accuracy against it

201
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it.

Immune to PossessionHardened: All status effects have 20% less accuracy against it

217
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it.

Immune to PossessionHardened: All status effects have 20% less accuracy against it

232
Book(s) Relic(s) Role
SpiritsGood LegionsExclusiveMagic Council MaskStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Xiron the Quartz

Lumoona

Skills[]

Special
Magic Stardust
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Activates all cooldowns on all monster's skills Stamina Drain: Removes 100% of the monster's total stamina
Default
Physical Masquerade Dance
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic The Rock Behind The Mask
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Exhaustion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 22 Cooldown 0
Stamina Drain: Removes 50% of the monster's total stamina
Group 1
Magic Flip It
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 26 Cooldown 0
Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear 50% chance
Group 1
Nature Emerald Shards
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance


Group 2
Special Major Exhaustion
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 19 Cooldown 1
Stamina Drain: Removes 50% of the monster's total stamina
Group 2
Magic Control Dice
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 29 Cooldown 1
Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear 50% chance
Group 2
Nature Emerald Fragments
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Special Total Exhaustion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 13 Cooldown 3
Stamina Drain: Removes 100% of the monster's total stamina
Group 3
Magic High Wage
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 2
Stamina Leak: Removes 15% Stamina each turn (3 turns) Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear
Group 3
Nature Emerald Implosion
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Stun: Monster loses its next turn (1 turn)
Group 4
Special Mineral Blood
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 15 Cooldown 4
Activates all cooldowns on all monster's skills
Group 4
Magic Laying Odds
Multiple Enemies Warm Up 0
Damage 55 Accuracy 90
Stamina Cost 40 Cooldown 3
Stamina Leak: Removes 15% Stamina each turn (3 turns) Random Control Effect: Randomly applies one of: Freeze, Mega Freeze, Stun, Mega Stun, Possessed, Mega Possessed, Corruption, Mega Corruption, Time Stop, Mega Time Stop, Baby Reversion, Mega Baby Reversion, Roots, Mega Roots, Fear
Group 4
Nature Emerald Explosion
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 43 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Stun: Monster loses its next turn (1 turn)

Trivia[]

  • Masquerades are either a false show/pretence or pretending to be someone you're not.