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Xiron was an anagram cast by Shannara, but it turned into a ball of Magic and it floated away from her. It traveled through the Multiverse absorbing information and power, until it became intelligent. Now, Xiron is ready to interact and test the weaknesses of monsters.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,322 34,080 3,465 140
30 3,473 37,555 3,622 140
30 3,624 41,199 3,780 140
30 3,775 45,012 3,937 140
30 3,926 48,996 4,095 140
30 4,228 57,470 4,410 140
Trait(s) Icono oro Max GPM
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it. 155
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it. 170
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it. 186
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it. 201
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it. 217
30 Nemesis Xiron: Immunity to Possession. Status effects have 30% less accuracy against it. 232
Book(s) Relic(s) Role
SpiritsGood LegionsExclusive MaskStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Magic Stardust
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Activates all cooldowns on all monster's skills and drain all stamina
Default
Physical Masquerade Dance
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic The Rock Behind The Mask
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Exhaustion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 22 Cooldown 0
drain 50% stamina
Group 1
Magic Flip It
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 26 Cooldown 0
50% chance of random control effect
Group 1
Magic Quartz Shards
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0


Group 2
Special Major Exhaustion
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 19 Cooldown 1
drain 50% stamina
Group 2
Magic Control Dice
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 29 Cooldown 1
50% chance of random control effect
Group 2
Magic Quartz Fragments
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 3
Special Total Exhaustion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 13 Cooldown 3
drain all stamina
Group 3
Magic High Wage
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 2
Stamina Leak: Removes 15% Stamina each turn (3 turns) and random control effect
Group 3
Magic Quartz Implosion
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 13 Cooldown 1
Group 4
Special Mineral Blood
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 15 Cooldown 4
Activates all cooldowns on all monster's skills
Group 4
Magic Laying Odds
Multiple Enemies Warm Up 0
Damage 55 Accuracy 90
Stamina Cost 40 Cooldown 3
Stamina Leak: Removes 15% Stamina each turn (3 turns) and random control effect
Group 4
Magic Quartz Explosion
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 27 Cooldown 2

Trivia

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