Monster Legends Wiki
Advertisement
Monster Legends Wiki

You won't find a faster reptile in Monster Legends. Yndra's armor is fully charged with electricity and ready for war!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,278 23,524 3,432 140
30 3,427 25,923 3,588 140
30 3,576 28,438 3,744 140
30 3,725 31,070 3,900 140
30 3,874 33,820 4,056 140
30 4,172 39,669 4,368 140
Trait(s) Icono oro Max GPM
30 Immune to Daze 244
30 Immune to Daze 268
30 Immune to Daze 292
30 Immune to Daze 317
30 Immune to Daze 341
30 Immune to Daze 366
Book(s) Relic(s) Role
DragonEvil Legions MaskMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Thunder Piercing Storm
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Shield Breaker: Removes and blocks Shields (3 turns) Guard Down: Incoming attacks will always hit (2 turns) Half Healing: Healing Effects Halved
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Spark Strike
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Thunder Flashing Flurry
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Voltage Discharge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Thunder Static Jolt
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Thunder Galvanizing Stream
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 31 Cooldown 1


Group 2
Special Atomic Shock
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
Shield Breaker: Removes and blocks Shields (3 turns) Guard Down: Incoming attacks will always hit (2 turns) Half Healing: Healing Effects Halved
Group 2
Thunder Faster than Light
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
self: Haste: Speed increased by 20% (2 turns)
Group 2
Thunder Sacrificial Bolt
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 4
Double Damage: Monster inflicts double damage (2 turns) Precision: Accuracy increased by 50% (2 turns) and drain 25% life


Group 3
Special Waves and Particles
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 4
self: Space Time: Dodges the first attack received within the next turns (2 turns)
Group 3
Thunder Acceleration Principle
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
self: Extra Turn: Gains an extra turn (1 turn)
Group 3
Thunder Electron Burst
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)

Trivia

Advertisement