Monster Legends Wiki
Monster Legends Wiki

ZEO is a cold, ruthless monster who only cares about money. Anyone who stands between him and profits will be destroyed…unless they’re more useful to ZEO alive. That said, death might be preferable.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,527 143,260 8,558 180
30 12,912 178,654 9,624 200
30 15,548 218,968 10,738 220
30 17,584 264,472 11,914 240
30 20,625 315,436 13,125 260
30 24,880 401,900 14,768 280
Trait(s) Max GPM
30 Immune to Curse 364
30 Immune to CurseTough: All status effects have 35% less accuracy against it 400
30 Immune to CurseTough: All status effects have 35% less accuracy against it 436
30 Immune to CurseTough: All status effects have 35% less accuracy against itStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn) 473
30 Immune to CurseTough: All status effects have 35% less accuracy against itStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn) 509
30 Immune to CurseTough: All status effects have 35% less accuracy against itStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn) 546
Book(s) Relic(s) Role
Evil LegionsWieldersGalactic EraThe Syndicate StaffTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Power Tower Maze (September 16th, 2022)

Skills[]

Special
Magic Go Bankrupt
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
before damage: Magic Weakness: Target receives more damage from Magic attacks (3 turns)

Bane: Deals 15%, 20% or 25% magic damage on each turn.

Default
Magic Business is Business
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 26 Cooldown 0
Magic Weakness: Target receives more damage from Magic attacks (3 turns)
Default
Magic Stubborn
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 24 Cooldown 0
Stun: Monster loses its next turn (1 turn)


Group 1
Magic Unbalance the Market
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
Magic Weakness: Target receives more damage from Magic attacks (3 turns) x2
Group 1
Magic Steady Growth
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 1
Magic Weakness: Target receives more damage from Magic attacks (3 turns) Stun: Monster loses its next turn (1 turn)


Group 2
Magic It's Pay Day!
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 38 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Magic Sharp Eyes
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 36 Cooldown 1
Bane: Deals 15%, 20% or 25% magic damage on each turn.


Group 3
Magic Hold & Lose
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Stun: Monster loses its next turn (1 turn)
all enemies: Stun: Monster loses its next turn (1 turn) Magic Weakness: Target receives more damage from Magic attacks (3 turns)
Group 3
Magic Stonks!
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 46 Cooldown 3
Bane: Deals 15%, 20% or 25% magic damage on each turn. Stun: Monster loses its next turn (1 turn)

Lore[]

Who or what is ZEO, exactly? No one knows where he came from, although his enemies (and victims) swear he must have come straight out of Hell. But what kind of demon has a silver tongue and a head for finance?

ZEO doesn’t mind his reputation. As the owner of Monstown’s biggest, most glamorous casino, he’s not worried about whether people like him or not. In fact, ZEO’s pretty much immune to everything…except losing money. That’s why he pays Prospero the Great a massive salary to drain his competitors and keep ZEO’s casino the top earner in town. It’s by far his biggest expense, but the amount of cash it helps bring in more than makes up for the loss.

Trivia[]