Monster Legends Wiki
Advertisement
Monster Legends Wiki

ZHC worked for Borjork as a jailer. Borjork was fond of ZHC's work, but he expected a bit more cruelty towards prisoners, so he tried to manipulate him into becoming more brutal by giving him Lutum. The experiment went wrong and Corruption made ZHC brave enough to abandon Borjork and sabotage his evil plans!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,569 87,765 6,281 180
30 10,524 109,380 7,068 200
30 12,662 133,982 7,891 220
30 14,322 162,243 8,750 240
30 16,800 193,388 9,645 260
30 20,256 246,282 10,848 280
Trait(s) Icono oro.png Max GPM
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 364
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Triggered Death 400
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Triggered Death 436
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Triggered DeathStatus Caster - Self Control Immunity (Effect): Immunity to Control (2 turns) 473
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Triggered DeathStatus Caster - Self Control Immunity (Effect): Immunity to Control (2 turns) 509
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedImmune to Triggered DeathStatus Caster - Self Control Immunity (Effect): Immunity to Control (2 turns) 546
Book(s) Relic(s) Role
UnderworldGood LegionsExclusiveCorrupted Era SwordArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released in the ZHC Event (April 2, 2021)

Skills

Special
Nature Customized Smash!
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects

Reverse Healing: Healing reduces life (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Default
Nature Custom Philanthropy
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Nature Subscribe For More Art
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 1
Nature Terrorific Painting
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Nature 1000 Push-ups
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)


Group 2
Physical Surprise Challenge
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 0 Cooldown 0
Group 2
Nature Rainbow Star
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 2
Reverse Healing: Healing reduces life (3 turns) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)


Group 3
Nature Artist's Fury
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Reverse Healing: Healing reduces life (3 turns)
Group 3
Nature 99 Hours Left
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 47 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Trivia

  • Name and design are inspired by YouTuber ZHC
Advertisement