There was an expedition of Nature monsters to Hell, but on their way out, they left behind a little centaur called Zenfira, who had followed all the adults into Hell. They never returned for her, so Zenfira slowly became the spirit of hatred and resentment she is today.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,707 35,588 3,608 140
30 3,875 39,217 3,772 140
30 4,044 43,022 3,936 140
30 4,212 47,004 4,100 140
30 4,381 51,164 4,264 140
30 4,718 60,013 4,592 140
Trait(s) Icono oro.png Max GPM
30 Zenfira: ForsakenTough: All status effects have 35% less accuracy against it 244
30 Zenfira: ForsakenTough: All status effects have 35% less accuracy against itStatus Caster - Self Damage Boost: Increases monster's damage by 50% (2 turns) 268
30 Zenfira: ForsakenTough: All status effects have 35% less accuracy against itStatus Caster - Self Damage Boost: Increases monster's damage by 50% (2 turns) 292
30 Zenfira: ForsakenTough: All status effects have 35% less accuracy against itStatus Caster - Self Damage Boost: Increases monster's damage by 50% (2 turns)Immune to Possession 317
30 Zenfira: ForsakenTough: All status effects have 35% less accuracy against itStatus Caster - Self Damage Boost: Increases monster's damage by 50% (2 turns)Immune to Possessionlatest?cb=20200110234907&format=original 341
30 Zenfira: ForsakenTough: All status effects have 35% less accuracy against itStatus Caster - Self Damage Boost: Increases monster's damage by 50% (2 turns)Immune to Possessionlatest?cb=20200110234907&format=original 366
Book(s) Relic(s) Role
UnderworldFemaleExclusiveAdventurers AmuletStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Phobos and Deimos
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns)

all allies:latest?cb=20200110234907&format=original Triple Damage: Monster inflicts triple damage (3 turns) Double Damage: Monster inflicts double damage (2 turns)

Default
Physical Win First
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Fire Then Go To War
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Oro's Chant
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 3
latest?cb=20200110234907&format=original
self: Extra Turn: Gains an extra turn (1 turn)
Group 1
Fire Kyzaghan's Curse
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 25 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Special Laran's Valor
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Guard Down: Incoming attacks will always hit (2 turns) Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 2
Magic Chiyou's Trickery
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 29 Cooldown 1
before damage: Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns) x2
Group 2
Fire Tyr's Justice
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 3
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Dark Mixcoatl Rage
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 2
all enemies: moderate Dark damage Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Special Svetovid's Blessing
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 27 Cooldown 2
self: Remove Negative Status Effects
all enemies: Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
all allies: Double Damage: Monster inflicts double damage (2 turns)

self: Remove Positive Status Effects

Group 3
Fire Cunning Hachiman
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
Remove Negative Status Effects True Vision: Precision Doubled (3 turns) Evasion: Dodges the first attack received within the next turn (1 turn) Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 3
Fire Kratos' Aegis
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Triple Damage: Monster inflicts triple damage (2 turns) Precision: Accuracy increased by 50% (2 turns) Skill Mirror: Reflects all enemy attacks (1 turn)
Group 4
Fire Shriek of Agasaya
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 30 Cooldown 2
before damage: Remove Positive Status Effects Guard Down: Incoming attacks will always hit (2 turns) Random Element Weakness: Applies a random element weakness effect. Target will be weak against attacks of that element. (3 turns)
Group 4
Special Critical Anahit
Multiple Enemies Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Fire Maahes' Roar
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
latest?cb=20200110234907&format=original True Vision: Precision Doubled (3 turns) Extra Turn: Gains an extra turn (1 turn)
self: Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
Group 4
Special Ifri's Hatred
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 2
latest?cb=20200110234907&format=original Double Damage: Monster inflicts double damage (2 turns) Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
self: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)

Trivia

  • Skills reference various figures from mythology and history, usually related to war:
    • Oro's Chant - 'Oro, the god of war of the Polynesian pantheon
    • Kyzaghan's Curse - Kyzaghan, a Turkic deity of war
    • Laran's Valor - Laran, the god of war in Etruscan mythology
    • Chiyou's Trickery - Chiyou, the god of war in ancient China
    • Tyr's Justice - Týr, a god in Germanic mythology
    • Mixcoatl Rage - Mixcoatl, the god of the hunt
    • Svetovid's Blessing - Svetovid, a Slavic deity of war, fertility and abundance
    • Cunning Hachiman - Hachiman, the tutelary god of warriors in Japan
    • Kratos' Aegis - Kratos, the divine personification of strength in Greek mythology
    • Shriek of Agasaya - Agasaya, a Semitic war goddess
    • Critical Anahit - Anahit, the goddess of fertility and healing, wisdom and water in Armenian mythology. In early periods she was the goddess of war.
    • Maahes' Roar - Maahes, an ancient Egyptian lion-headed god of war
    • Ifri's Hatred - Ifrit, a powerful type of demon in Islamic mythology
    • Phobos and Deimos - Phobos the personification of fear, and Deimos the god of terror in Greek mythology
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