Ever since this beast of alien origin appeared on Earth, different teams of monsters have been trying to contain its lethal attacks. Every time someone finds a way to control Zizania, it changes its behavior and becomes even more terrifying.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,619 35,577 3,454 140
30 3,783 39,204 3,611 140
30 3,948 43,009 3,768 140
30 4,112 46,989 3,925 140
30 4,277 51,148 4,082 140
30 4,606 59,995 4,396 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against itImmune to Daze 268
30 Hardened: All status effects have 20% less accuracy against itImmune to Daze 292
30 Hardened: All status effects have 20% less accuracy against itImmune to Daze

Status Caster - Self Pierce (Effect): Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (2 turns)

317
30 Hardened: All status effects have 20% less accuracy against itImmune to Daze

Status Caster - Self Pierce (Effect): Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (2 turns)

341
30 Hardened: All status effects have 20% less accuracy against itImmune to Daze

Status Caster - Self Pierce (Effect): Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (2 turns)

366
Book(s) Relic(s) Role
MechanicalAdventurersVillainsElite TrapTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Jungle Of Metal
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Possessed: Next turn will attack its teammates (1 turn)
self: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Default
Physical Roses are Red
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Metal Violent and Dead
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Metal Stinging Nettle
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 21 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 1
Nature Flore From Outer Space
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 1
Metal Metal Plant
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 28 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)


Group 2
Special Carnivorous Plant
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 38 Cooldown 2
self: Steal Life: Attacker heals life equal to 100% of the damage dealt Remove Negative Status Effects
Group 2
Metal Alien Spores
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 1
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
after damage: Daze: Power and Accuracy reduced by 25% (3 turns)
after damage, self: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Group 2
Special Unnatural Growth
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Botanophobic Shield: Blocks all damage except Nature (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 3
Metal Sprout of Decay
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 25 Cooldown 2
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Group 3
Nature Poisoned Thorn
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 1
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
after damage: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Group 3
Special Sharp Petals
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 20 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 4
Special Ultimate Flytrap
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 45 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Steal Life: Attacker heals life equal to 100% of the damage dealt Remove Negative Status Effects
Group 4
Special The Rooting
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 3
Evasion: Dodges the first attack received within the next turn (2 turns) Regeneration: Heals 20% of Life each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 4
Metal Nano Spores
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 30 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 4
Special Thorns Out
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 29 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
after damage: Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)

Trivia

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