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Zorky is Dr. Wattz's accidental creation. The doctor got distracted in his lab one day. He let his mind wander and started remembering how he hated magicians as a child. He couldn't stand tricks with no scientific grounds! However, because of his distractions, Zorky was born and scared Wattz away.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,280 53,081 4,862 180
30 6,480 66,357 5,460 200
30 7,800 81,083 6,097 220
30 8,820 98,159 6,762 240
30 10,350 116,740 7,455 260
30 12,480 148,852 8,384 280
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Curse 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Curse 436
30 Hardened: All status effects have 20% less accuracy against itImmune to CurseStatus Caster - Area Random Element Weakness: Applies a random weakness to all enemies (3 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to CurseStatus Caster - Area Random Element Weakness: Applies a random weakness to all enemies (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to CurseStatus Caster - Area Random Element Weakness: Applies a random weakness to all enemies (3 turns) 546
Book(s) Relic(s) Role
Evil LegionsAdventurersVillainsOriginal Mythic Era EssenceAmulet Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a Golden Legends Pass reward (2020)

Skills

Special
Fire My Final Act!
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
all allies: Guard Down: Incoming attacks will always hit (2 turns) Double Damage: Monster inflicts double damage (2 turns) True Vision: Precision Doubled (3 turns)
Default
Fire Always Having Fun
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Fire Not A Science Experiment
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 32 Cooldown 0


Group 1
Fire Through The Fire Ring
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 27 Cooldown 0
before damage: Remove Positive Status Effects
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Fire Gems Under The Tophat
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 28 Cooldown 1
Fire Weakness: Target receives more damage from Fire attacks (3 turns)


Group 2
Fire Power Overload
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Triple Damage: Monster inflicts triple damage (1 turn) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Fire Hats Off
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 2
Guard Down: Incoming attacks will always hit (2 turns) Fire Weakness: Target receives more damage from Fire attacks (3 turns) Special Weakness: Target receives more damage from Special attacks (3 turns)


Group 3
Fire Disappearing Coin
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 46 Cooldown 2
Remove Negative Status Effects Double Damage: Monster inflicts double damage (2 turns)
Group 3
Fire Rubber Pencil
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 46 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)

Trivia

  • Name, design, and skills are inspired by Champion Zoran, from Social Point's defunct game Champions Destiny.
  • Skills "Always Having Fun" and "Not A Science Experiment" are references to Dr. Wattz skills "Always Researching" and "Not A Magic Trick".
  • Several skills are references to classic magic tricks.