Zunobia was a treasure hunter, but she didn't get too far until she realized that, in order to get really rich, she had to do things no one else wanted to do. That's how she found her perfect job: tomb raider! Most would cringe at the idea of breaking into graveyards, but Zunobia does it with one thing in mind: the treasures that go underground with their owner.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,729 34,985 3,509 140
30 3,898 38,552 3,668 140
30 4,068 42,293 3,828 140
30 4,237 46,207 3,987 140
30 4,407 50,297 4,147 140
30 4,746 58,997 4,466 140
Trait(s) Icono oro.png Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 170
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 186
30 Tough: All status effects have 35% less accuracy against itImmune to BlindStatus Caster - Self True Vision (Effect): Precision Doubled (3 turns) 201
30 Tough: All status effects have 35% less accuracy against itImmune to BlindStatus Caster - Self True Vision (Effect): Precision Doubled (3 turns) 217
30 Tough: All status effects have 35% less accuracy against itImmune to BlindStatus Caster - Self True Vision (Effect): Precision Doubled (3 turns) 232
Book(s) Relic(s) Role
SpiritsFemaleGood Legions SwordEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Good Night, Little Ones!
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
self, after damage: Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns) Evasion: Dodges the first attack received within the next turn (1 turn)
Default
Physical Quoth The Raven
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Dark Nevermore
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 23 Cooldown 0


Group 1
Dark The Duck Hunt
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 0 Cooldown 1
Guard Down: Incoming attacks will always hit (2 turns) Positive Effects Blocked: Blocks all positive effects (3 turns)
Group 1
Dark Ernie's Punch
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 20 Cooldown 1
self, before damage: Damage Boost: Monster inflicts 50% more damage (2 turns)
Life Removal: Removes 25% of the monster's total life
Group 1
Special Falcon Of Lombardia
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 29 Cooldown 0
Major Damage Reduction: Monster inflicts 50% less damage (2 turns)
self: Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns)


Group 2
Dark Wings Of Ziz
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 22 Cooldown 1
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Guard Down: Incoming attacks will always hit (2 turns)
Group 2
Special Sparrow Princess
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 26 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
after damage: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Group 2
Special Saved By Thorondor
Single Enemy Warm Up 1
Damage 30 Accuracy 95
Stamina Cost 35 Cooldown 4
self: Evasion: Dodges the first attack received within the next turn (2 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)


Group 3
Dark Villain For The Earthworm
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 35 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
after damage: Life Removal: Removes 50% of the monster's total life Positive Effects Blocked: Blocks all positive effects (3 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Group 3
Special RIP Bloodwing
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Major Damage Reduction: Monster inflicts 50% less damage (2 turns)
Group 3
Dark Garuda's Ascension
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Guard Down: Incoming attacks will always hit (2 turns)

Trivia

  • Name is inspired by Zenobia, one of the last remaining species of the northern bald ibis.
  • Skills reference notable birds:
    • "Quoth The Raven" and "Nevermore" - The Raven, a poem written by Edgar Allen Poe
    • The Duck Hunt - a light gun shooter video game in the Nintendo Entertainment System
    • Ernie's Punch - Sesame Street character Ernie, who loves having bubble baths with his rubber ducky
    • Falcon Of Lombardia - Falco Lombardi, a bird character from the series of video games, Star Fox
    • Wings Of Ziz - a giant griffin-like bird in Jewish mythology, said to be large enough to be able to block out the sun with its wingspan
    • Saved by Thorondor - King of the Eagles of Middle-earth during the First Age
    • RIP Bloodwing - pet bird from the video game Borderlands, killed in the sequel
    • Garuda's Ascension - legendary bird or bird-like creature in Hindu, Buddhist and Jain mythology
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