Monster Legends Wiki
Monster Legends Wiki
No edit summary
No edit summary
Line 11: Line 11:
   
 
== Skills ==
 
== Skills ==
{{Skills|Special Name = Good Night, Little Ones!|Special Element = {{specialskill}}|Special Target = {{tarme}}|Special Power = 60|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Warmup = 0|Special Text = self, before damage: {{pierce}}<br/>self, after damage: {{blockremovebuffseffect}} {{Evasion}}|Default1 Name = Quoth The Raven|Default1 Element = {{physicalskill}}|Default1 Target = {{tarse}}|Default1 Power = 25|Default1 Accuracy = 100|Default1 Cooldown = 0|Default1 Stamina = 23|Default1 Warmup = 0|Default1 Text = {{space}}|Default2 Name = Nevermore|Default2 Element = {{darkskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 23|Default2 Warmup = 0|Default2 Text = {{space}}|Group1a Name = The Duck Hunt|Group1a Element = {{darkskill}}|Group1a Target = {{tarse}}|Group1a Power = 40|Group1a Accuracy = 95|Group1a Cooldown = 1|Group1a Stamina = 0|Group1a Warmup = 0|Group1a Text = {{guarddown}} {{buffsblocked}}|Group1b Name = Ernie's Punch|Group1b Element = {{darkskill}}|Group1b Target = {{tarme}}|Group1b Power = 0|Group1b Accuracy = 90|Group1b Cooldown = 1|Group1b Stamina = 20|Group1b Warmup = 0|Group1b Text = self, before damage: {{damageboost}}
+
{{Skills|Special Name = Good Night, Little Ones!|Special Element = {{specialskill}}|Special Target = {{tarme}}|Special Power = 60|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Warmup = 0|Special Text = self, before damage: {{pierce}}<br/>self, after damage: {{blockremovebuffseffect}} {{Evasion}}|Default1 Name = Quoth The Raven|Default1 Element = {{physicalskill}}|Default1 Target = {{tarse}}|Default1 Power = 25|Default1 Accuracy = 100|Default1 Cooldown = 0|Default1 Stamina = 23|Default1 Warmup = 0|Default1 Text = {{space}}|Default2 Name = Nevermore|Default2 Element = {{darkskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 23|Default2 Warmup = 0|Default2 Text = {{space}}|Group1a Name = The Duck Hunt|Group1a Element = {{darkskill}}|Group1a Target = {{tarse}}|Group1a Power = 40|Group1a Accuracy = 95|Group1a Cooldown = 1|Group1a Stamina = 0|Group1a Warmup = 0|Group1a Text = {{guarddown}} {{buffsblocked}}|Group1b Name = Ernie's Punch|Group1b Element = {{darkskill}}|Group1b Target = {{tarme}}|Group1b Power = 0|Group1b Accuracy = 90|Group1b Cooldown = 1|Group1b Stamina = 20|Group1b Warmup = 0|Group1b Text = self, before damage: {{damageboost}}<br/>remove 25% total life|Group1c Name = Falcon Of Lombardia|Group1c Element = {{specialskill}}|Group1c Target = {{tarse}}|Group1c Power = 30|Group1c Accuracy = 95|Group1c Cooldown = 0|Group1c Stamina = 29|Group1c Warmup = 0|Group1c Text = {{majordamagereduction}}<br/>self: {{blockremovebuffseffect}}|Group2a Name = Wings Of Ziz|Group2a Element = {{Darkskill}}|Group2a Target = {{tarse}}|Group2a Power = 55|Group2a Accuracy = 95|Group2a Cooldown = 1|Group2a Stamina = 22|Group2a Warmup = 0|Group2a Text = {{curse}} {{guarddown}}|Group2b Name = Sparrow Princess|Group2b Element = {{specialskill}}|Group2b Target = {{tarse}}|Group2b Power = 65|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 26|Group2b Warmup = 0|Group2b Text = self, before damage: {{pierce}}<br/>after damage: {{poison}}<br/>self, after damage: remove {{pierce}}|Group2c Name = Saved By Thorondor|Group2c Element = {{specialskill}}|Group2c Target = {{tarse}}|Group2c Power = 30|Group2c Accuracy = 95|Group2c Cooldown = 4|Group2c Stamina = 35|Group2c Warmup = 1|Group2c Text = self: {{evasion2}} {{staminaregenerationB}} {{extraturn}}|Group3a Name = Villain For The Earthworm|Group3a Element = {{darkskill}}|Group3a Target = {{tarse}}|Group3a Power = 0|Group3a Accuracy = 95|Group3a Cooldown = 2|Group3a Stamina = 35|Group3a Warmup = 0|Group3a Text = self, before damage: {{pierce}}<br/>after damage: Remove 50% total life {{buffsblocked}}<br/>self, after damage: remove {{pierce}}|Group3b Name = RIP Bloodwing|Group3b Element = {{specialskill}}|Group3b Target = {{tarme}}|Group3b Power = 40|Group3b Accuracy = 90|Group3b Cooldown = 2|Group3b Stamina = 27|Group3b Warmup = 0|Group3b Text = {{poison}} {{majordamagereduction}}|Group3c Name = Garuda's Ascenscion|Group3c Element = {{darkskill}}|Group3c Target = {{tarme}}|Group3c Power = 35|Group3c Accuracy = 90|Group3c Cooldown = 2|Group3c Stamina = 25|Group3c Warmup = 0|Group3c Text = {{curse}} {{guarddown}}}}
remove 25% Total Life|Group1c Name = Falcon Of Lombardia|Group1c Element = {{specialskill}}|Group1c Target = {{tarse}}|Group1c Power = 30|Group1c Accuracy = 95|Group1c Cooldown = 0|Group1c Stamina = 29|Group1c Warmup = 0|Group1c Text = {{majordamagereduction}}
 
self: {{blockremovebuffseffect}}|Group2a Name = Wings Of Ziz|Group2a Element = {{Darkskill}}|Group2a Target = {{tarse}}|Group2a Power = 55|Group2a Accuracy = 95|Group2a Cooldown = 1|Group2a Stamina = 22|Group2a Warmup = 0|Group2a Text = {{curse}} {{guarddown}}|Group2b Name = Sparrow Princess|Group2b Element = {{specialskill}}|Group2b Target = {{tarse}}|Group2b Power = 65|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 26|Group2b Warmup = 0|Group2b Text = self, before damage: {{pierce}}<br/>after damage: {{poison}}<br/>self, after damage: remove {{pierce}}|Group2c Name = Saved By Thorondor|Group2c Element = {{specialskill}}|Group2c Target = {{tarse}}|Group2c Power = 30|Group2c Accuracy = 95|Group2c Cooldown = 4|Group2c Stamina = 35|Group2c Warmup = 1|Group2c Text = self: {{evasion2}} {{staminaregenerationB}} {{extraturn}}|Group3a Name = Villain For The Earthworm|Group3a Element = {{darkskill}}|Group3a Target = {{tarse}}|Group3a Power = 0|Group3a Accuracy = 95|Group3a Cooldown = 2|Group3a Stamina = 35|Group3a Warmup = 0|Group3a Text = self, before damage: {{pierce}}<br/>after damage: Remove 50% total life {{buffsblocked}}<br/>self, after damage: remove {{pierce}}|Group3b Name = RIP Bloodwing|Group3b Element = {{specialskill}}|Group3b Target = {{tarme}}|Group3b Power = 40|Group3b Accuracy = 90|Group3b Cooldown = 2|Group3b Stamina = 27|Group3b Warmup = 0|Group3b Text = {{poison}} {{majordamagereduction}}|Group3c Name = Garuda's Ascenscion|Group3c Element = {{darkskill}}|Group3c Target = {{tarme}}|Group3c Power = 35|Group3c Accuracy = 90|Group3c Cooldown = 2|Group3c Stamina = 25|Group3c Warmup = 0|Group3c Text = {{curse}} {{guarddown}}}}
 
   
 
== Trivia ==
 
== Trivia ==

Revision as of 16:29, 18 February 2020

Zunobia was a treasure hunter, but she didn't get too far until she realized that, in order to get really rich, she had to do things no one else wanted to do. That's how she found her perfect job: tomb raider! Most would cringe at the idea of breaking into graveyards, but Zunobia does it with one thing in mind: the treasures that go underground with their owner.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,729 34,985 3,509 140
30 3,898 38,552 3,668 140
30 4,068 42,293 3,828 140
30 4,237 46,207 3,987 140
30 4,407 50,297 4,147 140
30 4,746 58,997 4,466 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 170
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 186
30 Tough: All status effects have 35% less accuracy against itImmune to BlindStatus Caster - Self True Vision: Precision Doubled (3 turns) 201
30 Tough: All status effects have 35% less accuracy against itImmune to BlindStatus Caster - Self True Vision: Precision Doubled (3 turns) 217
30 Tough: All status effects have 35% less accuracy against itImmune to BlindStatus Caster - Self True Vision: Precision Doubled (3 turns) 232
Book(s) Relic(s) Role
SpiritsFemaleGood Legions SwordEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Special Good Night, Little Ones!
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
self, after damage: Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns) Evasion: Dodges the first attack received within the next turn (1 turn)
Default
Physical Quoth The Raven
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Dark Nevermore
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 23 Cooldown 0


Group 1
Dark The Duck Hunt
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 0 Cooldown 1
Guard Down: Incoming attacks will always hit (2 turns) Positive Effects Blocked: Blocks all positive effects (3 turns)
Group 1
Dark Ernie's Punch
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 20 Cooldown 1
self, before damage: Damage Boost: Monster inflicts 50% more damage (2 turns)
remove 25% total life
Group 1
Special Falcon Of Lombardia
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 29 Cooldown 0
Major Damage Reduction: Monster inflicts 50% less damage (2 turns)
self: Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns)


Group 2
Dark Wings Of Ziz
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 22 Cooldown 1
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Guard Down: Incoming attacks will always hit (2 turns)
Group 2
Special Sparrow Princess
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 26 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
after damage: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Group 2
Special Saved By Thorondor
Single Enemy Warm Up 1
Damage 30 Accuracy 95
Stamina Cost 35 Cooldown 4
self: Evasion: Dodges the first attack received within the next turn (2 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)


Group 3
Dark Villain For The Earthworm
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 35 Cooldown 2
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
after damage: Remove 50% total life Positive Effects Blocked: Blocks all positive effects (3 turns)
self, after damage: remove Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..
Group 3
Special RIP Bloodwing
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Major Damage Reduction: Monster inflicts 50% less damage (2 turns)
Group 3
Dark Garuda's Ascenscion
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Guard Down: Incoming attacks will always hit (2 turns)

Trivia

  • Name is inspired by Zenobia, one of the last remaining species of the northern bald ibis.
  • Skills reference notable birds:
    • "Quoth The Raven" and "Nevermore" - The Raven, poem written by Edgar Allen Poe
    • Duck Hunt - a light gun shooter video game in the Nintendo Entertainment System
    • Ernie's Punch - Sesame Street character Ernie, who loves having bubble baths with his rubber ducky
    • Falcon Of Lombardia - Falco Lombardi, a bird character from the series of video games, Star Fox
    • Wings Of Ziz - a giant griffin-like bird in Jewish mythology, said to be large enough to be able to block out the sun with its wingspan
    • Saved by Thorondor - King of the Eagles of Middle-earth during the First Age
    • RIP Bloodwing - pet bird from the video game Borderlands, killed in the sequel
    • Garuda's Ascenscion - legendary bird or bird-like creature in Hindu, Buddhist and Jain mythology